Rage of the Gladiator - First Person Fighter for WiiWare

Hadrian

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The WiiWare has some good quality games on it but the majority of the stuff that goes on are cheap knock offs. This new title from Ghostfire Games who did the overpriced dancing WiiWare title Helix. It looks a lot better than most WiiWare games (hell even most XBLA/PSN titles), in fact I'm amazed they can cram all this into such a small file.

Looks wise I'd say it is comparable to a Gamecube title and from the gameplay it looks like it could be as much fun as Punch-Out Wii, only with more variety and movement.

QUOTE said:
Rage of the Gladiator is a fantasy fighting game. You control a gladiator, fighting for your life in an arena. Armed with your magical warhammer and a trusty shield, you must defeat fantastic bosses including a Chimera, Beholder, and a Dragon. The game is set in first-person perspective.

“Rage of the Gladiator is a series of epic boss-battles,” said Ed Roman, CEO of Ghostfire Games. “There are no ‘fodder’ enemies – its all bosses, which we find to be the most fun part of games!”

In Rage of the Gladiator, each boss has unique abilities and powers that you need to pay close attention to. Exploit the weakness of each enemy by jumping, dodging, or shield blocking with the proper timing and agility. Then unleash your rage by brutally pounding your enemy with your warhammer and bashing them with your shield, and you will triumph.

Features of the game include:

* Insane “finishing moves.” You have 14 finishing moves that destroy your opponent in over-the-top cutscenes:
* Leap to the skies, then plunge your warhammer into the ground, creating a pillar of fire that burns your enemy to a crisp.
* Transform into a hulking colossus 10 times the size of your opponent, pounding him into the ground.
* Darken the skies with a solar eclipse, sending a beam of light to fry your enemy.
* Customize your character. As you defeat bosses, you earn skill points. You can apply those skill points to one of three skill trees: Offense, Defense, and Magic. This gives you new powers. It also provides great replay value since you can replay through the game with different skill tree decisions.
* Fantastic 3D-graphics. Fully rendered and realistic, you do combat in a fully lit 3D arena. This polish level is rare for a downloadable title.
* Extremely realistic animations. When you attack bosses, the impacts and hits feel “real.” Each boss has been painstakingly animated to react properly to each of your attacks.
* Outstanding replay value. Once you’ve beaten the first 10 bosses, you must face them again in Challenge Mode, which is a completely new experience – the bosses are more difficult with new powers. There are 21 total battles.
* Epic soundtrack. The music has been designed to be exciting and memorable, and really gets your blood pumping.

“Rage of the Gladiator is a monumental undertaking.” said Mr. Roman. “It has content comparable to a full $50 store title, yet has a budget title price. We’ve tried to make a game that blows the lid off what people expect from WiiWare.”

The game is slated to be released later this year. For more information, visit www.ghostfiregames.com.

Trailer:

If they could make this motion plus enabled it could be even better.
 

Hadrian

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Anakir said:
I'm liking it as well. It'll be a shame if they don't use Motion Plus.
There wont be any motion controls at all:

QUOTEControl scheme is indeed D-pad, 1, 2, and A. The mapping is:
# 1 = swing left
# 2 = swing right
# down+1 = kick left
# down+2 = kick right
# A = block with shield. A can also shield bash if the boss is stunned. Shield bashing starts a combo. The combo system performs your magical spells/finishers. The combo system is inspired by games such as God of War in that it begins a series of Quick-Timed Events (icons appear on-screen that you need to react to and press quickly).
# Plus button = Menu
# Minus button = Cycles through your unlocked combo spells [this is the only button mapping that we don't like since the Minus button is so small, but there's no choice]
# up = jump

These mappings took us a LONG time to get right. For the longest time we tried using the Nunchuk+WiiRemote and we eventually realized that simpler is better. It feels really good when you play it. If you hold your Wii-Remote sideways and look at the character in our video:

* The A button is on the left-hand side of the controller, which controls your shield. Your shield is on the left-hand side of the screen as well, so it makes intuitive sense.
* The 1 and 2 buttons are on the right-hand side of the controller, which controls your weapon. Your weapon is on the right-hand side of the screen, so it makes intuitive sense.

http://wiiware.nintendolife.com/news/2009/...e#comment198056
 

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