QtWitGui is a gui frontend for Wiims' wit. It can be compiled and run natively on Windows, OS-x, and Linux. It does not encompass everything that is possible with wit, but focuses on the actions designed for one game at a time. Changing such things as IOS versions, TID, name, and storage container are possible all at the same time.
You can, for example, have a game extracted to play in SNEEK and convert it to a wbfs file and change the TID to give it a new save slot and change the name so it shows up differently in a usb loader all in 1 action.
screenshots
homepage here http://code.google.com/p/qtwitgui/
more info here http://code.google.com/p/qtwitgui/wiki/AboutThisProgram
I am at the point in the program that i think everything that is there should be working correctly. I would like for some people to test it out and see if there are any bugs. I am not interested in bugs that in wit, but are only caused by this program. Also, I am extending the invitation for people to submit language files to be included in the project ( see the "more info" link for the format ). Since I don't really feel like keeping up with the latest ones for each language, I will give svn access to 1 or 2 people that would like to be in charge of getting the language files into the project.
You can, for example, have a game extracted to play in SNEEK and convert it to a wbfs file and change the TID to give it a new save slot and change the name so it shows up differently in a usb loader all in 1 action.
screenshots
more info here http://code.google.com/p/qtwitgui/wiki/AboutThisProgram
I am at the point in the program that i think everything that is there should be working correctly. I would like for some people to test it out and see if there are any bugs. I am not interested in bugs that in wit, but are only caused by this program. Also, I am extending the invitation for people to submit language files to be included in the project ( see the "more info" link for the format ). Since I don't really feel like keeping up with the latest ones for each language, I will give svn access to 1 or 2 people that would like to be in charge of getting the language files into the project.