Hacking Post your WiiU cheat codes here!

  • Thread starter Thread starter LawnMeower
  • Start date Start date
  • Views Views 2,113,090
  • Replies Replies 9,274
  • Likes Likes 52
@Onion_Knight

Update:
I had to uncomment the pointer code in cheats.txt since it wasn't for Mario Kart 8. This is what caused the crash.

How do I gracefully end the session though?

If you are using my modified pyGecko code handler, you can just simply close the program and the Wii U will listen for a new incoming connection.
 
  • Like
Reactions: BullyWiiPlaza
If you are using my modified pyGecko code handler, you can just simply close the program and the Wii U will listen for a new incoming connection.
Where do I find your modified codehandler? It's quite a mess if everyone makes improvements to the handler themselves, please work together and submit pull requests on GitHub or whatever :$
Thanks :)
 
Where do I find your modified codehandler? It's quite a mess if everyone makes improvements to the handler themselves, please work together and submit pull requests on GitHub or whatever :$
Thanks :)
We'd need a thread which first post contains a release history of all relevant tools :unsure:
 
  • Like
Reactions: Phantom90
If you are using my modified pyGecko code handler, you can just simply close the program and the Wii U will listen for a new incoming connection.
Where do I find your modified codehandler? It's quite a mess if everyone makes improvements to the handler themselves, please work together and submit pull requests on GitHub or whatever :$
Thanks :)

I'm pretty sure my codehandler has been modified in a very tiny way compared to some others. In fact, I know it. I posted it up on another thread but here. I just moved the while loop down and moved the close socket call to outside the loop. It now will release client sockets but keep listening for new ones. I get about 3 or 4 disconnect before it errors out now.
 

Attachments

It definitely is possible:

Also, I tried hacking the lap counter and the player's coins. Both failed the same way; I found addresses that seemed right, but when I changed them, nothing happened. It's almost as if these addresses are copies of the real ones, which are stored in another memory range or something.

Maybe some genius like @crediar will figure it out.


If you want to made infinite item hack try this:
If you have 3 shroom the value = 3
2 shroom = 2...
Other item; Blue shell... ect = 1

When you found the offset, you can do that with star, bill ball ect... (It work with mkds/mk7)
And for the coins, when you "poke" the value, you need to pick up an another coin to see the change.

Item ID:
Single Banana = 0
Single Green Shell = 1
Single Red Shell = 2
Single Mushroom =3
Bobomb = 4
Blooper = 5
Blue Shell = 6
Triple Mushroom = 7
Star = 8
Bullet Bill = 9
Lightning = 10
Golden Mushrooms = 11
Fire Flower = 12
Pirana plant = 13
Boomerang = 14
Coin =15
Super Horn = 16
Triple Banana = 17
Triple Green Shells = 18
Triple Red Shells = 19
Crazy 8 = 20
 
Last edited by Mega-Mew,
I've figured out how to do everything in MrBean's video with items! :D I'll post tons of item cheat codes for MK8 here soon!
BTW, there are also item icon values. Here are a few:
41D0=Star Coin
41C0=Horn
41B0=Plant
41A8=Coin
41A0=Boomerang
4190=Double Green Shells
4180=BlueShell
4170=Rocket
4160=Lightning
4150=Star
4140=Gold Mush
4130=Ink
4120=Fire Flower
4110=Bomb
4100=Triple Red Shells
40F0=Red Shell
4040=Banana
4000=Triple Mush
3F80=Double Mush
0000=Mush

These are at 0x3FBBBAC8 in v4.0
 
More Smash codes

Menu Music
0x11EE4FB0

ASCII sound data bank
0x17858EA0


Game Speed
105056C0 XXXXXXXX

3F800000 - default (match speed of the whole game)



Game Effect
105D7CE0 XXXXXXXX

3F800000 - default (00000000 turns effects of hits or smashes off).



Damage Ratio
105D511C XXXXXXXX

3F800000 - default (00000000 invincible, 42000000 one hit kill)


Walking speed (on ground only)
105F2650 XXXXXXXX

3F800000 - default




Brightness Graphics effect
105F09AC XXXXXXXX

Brightness Modifier 2
1066DBD0 XXXXXXXX

3F800000 default (3F000000 darker)



Camera Distance
105F10BC XXXXXXXX

3F800000 default (40000000 more zoomed in, 3F000000 zoomed out with more view even of the full stage)



Stage Speed
1061F238 XXXXXXXX

3F800000 default


Double Screen
10664E0C 3F000000



Character Size Modifier (All players)
10666FE4 XXXXXXXX

3F800000 - default


Full Game Camera view Modifier
106D6B88 XXXXXXXX

3F800000 - default


Invisible Players
106CC5A8 30000000


Music Volume
106C9B74 XXXXXXXX

Can be useful for Music file modding!
 
Cool stuff! Yeah actually it is not that necessary to have all these codetypes like we used to have, but a few of them for pointers and if codes would be great since we can not do proper ppc codes with a non working breakpoint function haha
 
  • Like
Reactions: LawnMeower
Cool stuff! Yeah actually it is not that necessary to have all these codetypes like we used to have, but a few of them for pointers and if codes would be great since we can not do proper ppc codes with a non working breakpoint function haha
Indeed. And I miss those direct value operations like the 86 Gecko Code type
 
Mario Kart 8 Unlock Everything Codes Vanilla Version (DLC not supported because not available yet):
http://www.mediafire.com/folder/nod...iu1a7dq9g4g6f,rlb6gtv960drub8,egup6v9m47pi65g
Enjoy :D

Also check this out:


This is the glorious future of convenient RAM hacking. We don't really need codetypes when we have client-side programming with poke() and read() commands. That's pretty much all we need. A server-sided search function would be very handy too. :)

Omg thank you! This is awesome
 
  • Like
Reactions: BullyWiiPlaza
  • Like
Reactions: BullyWiiPlaza
Here are the "GREEN STARS" code for PAL/NTSC Version of Super Mario 3D World.

378D6B04 ¦ 00000007 (all 3 green Stars)
¦ 00000001 (only 1. Star)
¦ 00000002 (only 2. Star)
¦ 00000006 (2. & 3. Star)
¦ 00000004 (only 3. Star)
¦ 00000003 (1. & 2. Star)

¦ 0000001F (for all 5 green stars)
¦ 000003FF (for all 10 green stars)

Notes:
Go in the Level and POKE the address with your value of choise.
You see first no effect.
First you pick a green Star, that not yet is green,
or finish the level.
Thats it!

The best value for the Lives address is 00000FFF
 
Last edited by merlin555,
  • Like
Reactions: LawnMeower
I plan to add Gecko code types to Uwizard when I add Gecko dotNET. One other code type that hasn't been mentioned yet, but I feel is useful is the F0 search code. I have used that in many of my Wii codes, and I really miss it now in Gecko dotNET.
 

Site & Scene News

Popular threads in this forum