Hacking Pokémon HG/SS possible fix for extinfo.dat

Pong20302000

making notes on everything
Member
Joined
Sep 8, 2009
Messages
8,079
Trophies
2
Location
One's inner self
Website
3dsdb.com
XP
2,442
Country
lolzed said:
I don't want to argue,but it seems you didnt listen to me,including the other guy(partial)

Basically if you open extinfo.dat with TTdT you'll see all of the fixes are based on AR codes,what this means,the hex codes are converted(or whatever you wanna call it).Take a look of the pic i showed you,that's the fix for Pokemon HG/SS J i think,not sure.

Also don't call me an idiot,take a look at things first and understand

how are they based

AR codes also use a form of hex that basically mods codes when it appears

the hex in the Extinfo.dat are mods to the rom from startup (like a patch that doesnt mod the rom permanently)
hence why you have to provide a location 0x00000000 of the data that is being replaced

the method we have done is not wrong

its most likely missing some Hex data (hence the black screen)

why cant we just get the clean and modded rom and look for differences in the data
 

lolzed

The GBAtemp Pichu
Member
Joined
Sep 13, 2008
Messages
2,466
Trophies
0
Age
13
Location
There
Website
Visit site
XP
314
Country
Pong20302000 said:
lolzed said:
I don't want to argue,but it seems you didnt listen to me,including the other guy(partial)

Basically if you open extinfo.dat with TTdT you'll see all of the fixes are based on AR codes,what this means,the hex codes are converted(or whatever you wanna call it).Take a look of the pic i showed you,that's the fix for Pokemon HG/SS J i think,not sure.

Also don't call me an idiot,take a look at things first and understand

how are they based

AR codes also use a form of hex that basically mods codes when it appears

the hex in the Extinfo.dat are mods to the rom from startup (like a patch that doesnt mod the rom permanently)
hence why you have to provide a location 0x00000000 of the data that is being replaced

the method we have done is not wrong

its most likely missing some Hex data (hence the black screen)

why cant we just get the clean and modded rom and look for differences in the data
the differences in the data is in the first post

yes AR is in relevance hex codes,I don't know anything more than what I've said,but if you're trying to inject hex values(like in first post)it just won't work,also the no$ won't work(I stated,proven) since emulator doesn't work the same.

I've had enough of this right now,hope you find a fix
 

Arkanell

Member
Newcomer
Joined
Mar 27, 2010
Messages
17
Trophies
0
XP
29
Country
TyRaNtM said:
Like WarioWare DIY, i manage to see which hex codes "create the magic" to fix the freezes:

Pokémon HeartGold (U):
Code:
ORIGINALÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ | PATCHED
00004300 | 04 47 D1 61 B5 63 5D C3 | 00004300 | 1C 00 9F E5 00 10 90 E5 |
00004308 | B0 B1 17 48 6D 4C 0B 5B | 00004308 | 18 20 9F E5 02 00 51 E1 |
00004310 | FD 11 66 E9 70 AD F4 5C | 00004310 | 72 10 A0 03 08 10 C0 05 |
00004318 | 45 A7 E3 9C 3D 29 A2 78 | 00004318 | 8E 10 A0 03 C4 10 C0 05 |
00004320 | E4 DA D9 1A 9E 55 83 72 | 00004320 | 1E FF 2F E1 A0 F0 25 02 |
00004328 | 5B 0F 64 27ÂÂÂÂÂÂÂÂÂÂÂÂ | 00004328 | 34 5D 09 E0ÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------
00004A18 | 1E FF 2F E1ÂÂÂÂÂÂÂÂÂÂÂÂ | 00004A18 | 38 FE FF EAÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------
000DF418 |ÂÂÂÂÂÂÂÂÂÂD1ÂÂÂÂÂÂÂÂÂÂÂÂ | 000DF418 |ÂÂÂÂÂÂÂÂÂÂE0ÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------

Pokémon SoulSilver (U):
Code:
ORIGINALÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ | PATCHED
00004300 | 9A A3 17 5C 2F 12 B8 49 | 00004300 | 1C 00 9F E5 00 10 90 E5 |
00004308 | B4 C0 96 64 51 79 45 D3 | 00004308 | 18 20 9F E5 02 00 51 E1 |
00004310 | B9 6F 38 07 A8 CC E3 55 | 00004310 | 72 10 A0 03 08 10 C0 05 |
00004318 | A6 0D C6 E3 75 D9 EB BD | 00004318 | 8E 10 A0 03 C4 10 C0 05 |
00004320 | 64 41 6E 67 D6 D2 C7 0A | 00004320 | 1E FF 2F E1 A0 F0 25 02 |
00004328 | 19 49 9A 9BÂÂÂÂÂÂÂÂÂÂÂÂ | 00004328 | 34 5D 09 E0ÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------
00004A18 | 1E FF 2F E1ÂÂÂÂÂÂÂÂÂÂÂÂ | 00004A18 | 38 FE FF EAÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------
000DF418 |ÂÂÂÂÂÂÂÂÂÂD1ÂÂÂÂÂÂÂÂÂÂÂÂ | 000DF418 |ÂÂÂÂÂÂÂÂÂÂE0ÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------

With this info, this only need to be added in the extinfo.dat, and will works like the WarioWare fix.

Also, GameID for USA versions:
Pokemon HeartGold (U) GameID IPKE DFDEB33E
Pokemon SoulSilver (U) GameID IPGE 2D5118CA


I will update other versions too..


ohhh... you are nearly there with these codes but there is one problem, extinfo.dat uses the postion in the DS's memory, not the position in the rom to patch the game. To be able to get these you have to search for the strings that are pointed to in the rom in the DS's memory (using an emulator (or some kind of hardware)) and then use those offsets.

I will post a tutorial using this as an example later today, allongside a way of translating japanese patches to U patches
 

Pong20302000

making notes on everything
Member
Joined
Sep 8, 2009
Messages
8,079
Trophies
2
Location
One's inner self
Website
3dsdb.com
XP
2,442
Country
sweet

so all we will have to change in my extinfo is the location
smile.gif

am i right?
 

Pong20302000

making notes on everything
Member
Joined
Sep 8, 2009
Messages
8,079
Trophies
2
Location
One's inner self
Website
3dsdb.com
XP
2,442
Country
Arkanell said:
Pong20302000 said:
sweet

so all we will have to change in my extinfo is the location
smile.gif

am i right?

indeed, your lazy fingers need not worry

thats good

im not lazy, just busy at work
tongue.gif


Anyone able to help us get these locations then?

the extinfo posted was the latest one (Arkanell's version with wario DIY fix)

so hopefully if he doesnt update it much morehopefully we will have a fiarly up to date firmware
tongue.gif
 

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
TyRaNtM said:
Like WarioWare DIY, i manage to see which hex codes "create the magic" to fix the freezes:

Pokémon HeartGold (U):
Code:
ORIGINALÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ | PATCHED
00004300 | 04 47 D1 61 B5 63 5D C3 | 00004300 | 1C 00 9F E5 00 10 90 E5 |
00004308 | B0 B1 17 48 6D 4C 0B 5B | 00004308 | 18 20 9F E5 02 00 51 E1 |
00004310 | FD 11 66 E9 70 AD F4 5C | 00004310 | 72 10 A0 03 08 10 C0 05 |
00004318 | 45 A7 E3 9C 3D 29 A2 78 | 00004318 | 8E 10 A0 03 C4 10 C0 05 |
00004320 | E4 DA D9 1A 9E 55 83 72 | 00004320 | 1E FF 2F E1 A0 F0 25 02 |
00004328 | 5B 0F 64 27ÂÂÂÂÂÂÂÂÂÂÂÂ | 00004328 | 34 5D 09 E0ÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------
00004A18 | 1E FF 2F E1ÂÂÂÂÂÂÂÂÂÂÂÂ | 00004A18 | 38 FE FF EAÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------
000DF418 |ÂÂÂÂÂÂÂÂÂÂD1ÂÂÂÂÂÂÂÂÂÂÂÂ | 000DF418 |ÂÂÂÂÂÂÂÂÂÂE0ÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------

Pokémon SoulSilver (U):
Code:
ORIGINALÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ | PATCHED
00004300 | 9A A3 17 5C 2F 12 B8 49 | 00004300 | 1C 00 9F E5 00 10 90 E5 |
00004308 | B4 C0 96 64 51 79 45 D3 | 00004308 | 18 20 9F E5 02 00 51 E1 |
00004310 | B9 6F 38 07 A8 CC E3 55 | 00004310 | 72 10 A0 03 08 10 C0 05 |
00004318 | A6 0D C6 E3 75 D9 EB BD | 00004318 | 8E 10 A0 03 C4 10 C0 05 |
00004320 | 64 41 6E 67 D6 D2 C7 0A | 00004320 | 1E FF 2F E1 A0 F0 25 02 |
00004328 | 19 49 9A 9BÂÂÂÂÂÂÂÂÂÂÂÂ | 00004328 | 34 5D 09 E0ÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------
00004A18 | 1E FF 2F E1ÂÂÂÂÂÂÂÂÂÂÂÂ | 00004A18 | 38 FE FF EAÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------
000DF418 |ÂÂÂÂÂÂÂÂÂÂD1ÂÂÂÂÂÂÂÂÂÂÂÂ | 000DF418 |ÂÂÂÂÂÂÂÂÂÂE0ÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------

With this info, this only need to be added in the extinfo.dat, and will works like the WarioWare fix.

Also, GameID for USA versions:
Pokemon HeartGold (U) GameID IPKE DFDEB33E
Pokemon SoulSilver (U) GameID IPGE 2D5118CA


I will update other versions too..

Ok the numbers 00004300 are offset numbers in hex edit , see spoiler ^, so how do you work out the addres in TTDT.exe extinfo.dat edtior ?, exsample like 0xc2325e54
 

Pong20302000

making notes on everything
Member
Joined
Sep 8, 2009
Messages
8,079
Trophies
2
Location
One's inner self
Website
3dsdb.com
XP
2,442
Country
drwhojan said:
TyRaNtM said:
Like WarioWare DIY, i manage to see which hex codes "create the magic" to fix the freezes:

Pokémon HeartGold (U):
Code:
ORIGINALÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ | PATCHED
00004300 | 04 47 D1 61 B5 63 5D C3 | 00004300 | 1C 00 9F E5 00 10 90 E5 |
00004308 | B0 B1 17 48 6D 4C 0B 5B | 00004308 | 18 20 9F E5 02 00 51 E1 |
00004310 | FD 11 66 E9 70 AD F4 5C | 00004310 | 72 10 A0 03 08 10 C0 05 |
00004318 | 45 A7 E3 9C 3D 29 A2 78 | 00004318 | 8E 10 A0 03 C4 10 C0 05 |
00004320 | E4 DA D9 1A 9E 55 83 72 | 00004320 | 1E FF 2F E1 A0 F0 25 02 |
00004328 | 5B 0F 64 27ÂÂÂÂÂÂÂÂÂÂÂÂ | 00004328 | 34 5D 09 E0ÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------
00004A18 | 1E FF 2F E1ÂÂÂÂÂÂÂÂÂÂÂÂ | 00004A18 | 38 FE FF EAÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------
000DF418 |ÂÂÂÂÂÂÂÂÂÂD1ÂÂÂÂÂÂÂÂÂÂÂÂ | 000DF418 |ÂÂÂÂÂÂÂÂÂÂE0ÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------

Pokémon SoulSilver (U):
Code:
ORIGINALÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ | PATCHED
00004300 | 9A A3 17 5C 2F 12 B8 49 | 00004300 | 1C 00 9F E5 00 10 90 E5 |
00004308 | B4 C0 96 64 51 79 45 D3 | 00004308 | 18 20 9F E5 02 00 51 E1 |
00004310 | B9 6F 38 07 A8 CC E3 55 | 00004310 | 72 10 A0 03 08 10 C0 05 |
00004318 | A6 0D C6 E3 75 D9 EB BD | 00004318 | 8E 10 A0 03 C4 10 C0 05 |
00004320 | 64 41 6E 67 D6 D2 C7 0A | 00004320 | 1E FF 2F E1 A0 F0 25 02 |
00004328 | 19 49 9A 9BÂÂÂÂÂÂÂÂÂÂÂÂ | 00004328 | 34 5D 09 E0ÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------
00004A18 | 1E FF 2F E1ÂÂÂÂÂÂÂÂÂÂÂÂ | 00004A18 | 38 FE FF EAÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------
000DF418 |ÂÂÂÂÂÂÂÂÂÂD1ÂÂÂÂÂÂÂÂÂÂÂÂ | 000DF418 |ÂÂÂÂÂÂÂÂÂÂE0ÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------

With this info, this only need to be added in the extinfo.dat, and will works like the WarioWare fix.

Also, GameID for USA versions:
Pokemon HeartGold (U) GameID IPKE DFDEB33E
Pokemon SoulSilver (U) GameID IPGE 2D5118CA


I will update other versions too..

Ok the numbers 00004300 are offset numbers in hex edit , see spoiler ^, so how do you work out the addres in TTDT.exe extinfo.dat edtior ?, exsample like 0xc2325e54

you have to use an emulator normally in debugger mode

guess you could just run the rom un-patched and in de-bugger mode will show you where original code is loaded
tongue.gif


then we use that address in the editor with the hex values found
tongue.gif


this is only a theory but i think its how you do it
 

Noib

Active Member
Newcomer
Joined
Sep 12, 2009
Messages
33
Trophies
0
XP
29
Country
Canada
Arkanell said:
extinfo.dat uses the postion in the DS's memory, not the position in the rom to patch the game.

Ahh, makes sense. I knew I was missing something obvious. It was appearing in multiple spots in memory too, but I figured it out. Got it working now, thanks. Going to take a nap.
 

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
QUOTE said:
Ok the numbers 00004300 are offset numbers in hex edit , see spoiler ^, so how do you work out the addres in TTDT.exe extinfo.dat edtior ?, exsample like 0xc2325e54


you have to use an emulator normally in debugger mode

guess you could just run the rom un-patched and in de-bugger mode will show you where original code is loaded
tongue.gif


then we use that address in the editor with the hex values found
tongue.gif


this is only a theory but i think its how you do it

I have no$gba debugger version , but i not alowed to upload it hear...

Are am i ?
 

Pong20302000

making notes on everything
Member
Joined
Sep 8, 2009
Messages
8,079
Trophies
2
Location
One's inner self
Website
3dsdb.com
XP
2,442
Country
drwhojan said:
QUOTE said:
Ok the numbers 00004300 are offset numbers in hex edit , see spoiler ^, so how do you work out the addres in TTDT.exe extinfo.dat edtior ?, exsample like 0xc2325e54


you have to use an emulator normally in debugger mode

guess you could just run the rom un-patched and in de-bugger mode will show you where original code is loaded
tongue.gif


then we use that address in the editor with the hex values found
tongue.gif


this is only a theory but i think its how you do it

I have no$gba debugger version , but i not alowed to upload it hear...

Are am i ?

you have to pay for that version so i guess not
alot of people use DSemu 0.9.6 i believe for debugging as its free

00000000
00000001
00000012
00000015
0000003D
000001B0
00000FCE
00001FCE
00008000
01168000
02128081
021DA4A0
021DA4E0
021DA530
021DA534
021DA53C
021DA544
021DA550
021DA57C
021DA590
021DA700
021DD404
022C0D50
0232F568
0233F594
0233F5FC
0233F608
0233F610
0233F614
0233F61C
0234AEA4
023859BC
027E3434
027E3468
027E3594
027E359C
027E3630
027E3634
00293130
E28DD02C

Squall Lionheart info of locations
 

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
QUOTE said:
I have no$gba debugger version , but i not alowed to upload it hear...

Are am i ?

you have to pay for that version so i guess not
alot of people use DSemu 0.9.6 i believe for debugging as its free

Someone payed $15 for it Matthew Sartain i beleave in regedit file, but i have it lol!...
 

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
Arkanell said:
TyRaNtM said:
Like WarioWare DIY, i manage to see which hex codes "create the magic" to fix the freezes:

Pokémon HeartGold (U):
Code:
ORIGINALÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ | PATCHED
00004300 | 04 47 D1 61 B5 63 5D C3 | 00004300 | 1C 00 9F E5 00 10 90 E5 |
00004308 | B0 B1 17 48 6D 4C 0B 5B | 00004308 | 18 20 9F E5 02 00 51 E1 |
00004310 | FD 11 66 E9 70 AD F4 5C | 00004310 | 72 10 A0 03 08 10 C0 05 |
00004318 | 45 A7 E3 9C 3D 29 A2 78 | 00004318 | 8E 10 A0 03 C4 10 C0 05 |
00004320 | E4 DA D9 1A 9E 55 83 72 | 00004320 | 1E FF 2F E1 A0 F0 25 02 |
00004328 | 5B 0F 64 27ÂÂÂÂÂÂÂÂÂÂÂÂ | 00004328 | 34 5D 09 E0ÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------
00004A18 | 1E FF 2F E1ÂÂÂÂÂÂÂÂÂÂÂÂ | 00004A18 | 38 FE FF EAÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------
000DF418 |ÂÂÂÂÂÂÂÂÂÂD1ÂÂÂÂÂÂÂÂÂÂÂÂ | 000DF418 |ÂÂÂÂÂÂÂÂÂÂE0ÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------

Pokémon SoulSilver (U):
Code:
ORIGINALÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ | PATCHED
00004300 | 9A A3 17 5C 2F 12 B8 49 | 00004300 | 1C 00 9F E5 00 10 90 E5 |
00004308 | B4 C0 96 64 51 79 45 D3 | 00004308 | 18 20 9F E5 02 00 51 E1 |
00004310 | B9 6F 38 07 A8 CC E3 55 | 00004310 | 72 10 A0 03 08 10 C0 05 |
00004318 | A6 0D C6 E3 75 D9 EB BD | 00004318 | 8E 10 A0 03 C4 10 C0 05 |
00004320 | 64 41 6E 67 D6 D2 C7 0A | 00004320 | 1E FF 2F E1 A0 F0 25 02 |
00004328 | 19 49 9A 9BÂÂÂÂÂÂÂÂÂÂÂÂ | 00004328 | 34 5D 09 E0ÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------
00004A18 | 1E FF 2F E1ÂÂÂÂÂÂÂÂÂÂÂÂ | 00004A18 | 38 FE FF EAÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------
000DF418 |ÂÂÂÂÂÂÂÂÂÂD1ÂÂÂÂÂÂÂÂÂÂÂÂ | 000DF418 |ÂÂÂÂÂÂÂÂÂÂE0ÂÂÂÂÂÂÂÂÂÂÂÂ |
------------------------------------------------------------------------

With this info, this only need to be added in the extinfo.dat, and will works like the WarioWare fix.

Also, GameID for USA versions:
Pokemon HeartGold (U) GameID IPKE DFDEB33E
Pokemon SoulSilver (U) GameID IPGE 2D5118CA


I will update other versions too..


ohhh... you are nearly there with these codes but there is one problem, extinfo.dat uses the postion in the DS's memory, not the position in the rom to patch the game. To be able to get these you have to search for the strings that are pointed to in the rom in the DS's memory (using an emulator (or some kind of hardware)) and then use those offsets.

I will post a tutorial using this as an example later today, allongside a way of translating japanese patches to U patches

Can't wait to lern about thease things, Will look farwood to your tutorial !, and best of luck.

Ans many thanks!
 

Pong20302000

making notes on everything
Member
Joined
Sep 8, 2009
Messages
8,079
Trophies
2
Location
One's inner self
Website
3dsdb.com
XP
2,442
Country
why dont we just make a team on GBAtemp that makes this stuff work for DSTT, R4 etc

would be much simpler

we just need

1:the magic AP Hex fixes

2:locating in DS memory

3:then updating the files

im good at no.3 but 2 and one are hazy

alot of people would be pleased if we did this
 

drwhojan

Well-Known Member
Member
Joined
Jul 14, 2009
Messages
4,196
Trophies
1
Age
45
Location
Where I Am!
XP
1,702
Country
United Kingdom
Arkanell said:
Tutorial > http://gbatemp.net/index.php?showtopic=217999

for people who only want to play games

Code:
IPGE : BF701465

02000300

1C 00 9F E5 00 10 90 E5 18 20 9F E5 02 00 51 E1
72 10 A0 03 08 10 C0 05 8E 10 A0 03 C4 10 C0 05
1E FF 2F E1 A0 F0 25 02 34 5D 09 E0 

02000A18

38 FE FF EA

So the bottom one would be 000DF418 - 020DF018 ?

And take out the 4 and add 02 at the front
 

Arkanell

Member
Newcomer
Joined
Mar 27, 2010
Messages
17
Trophies
0
XP
29
Country
drwhojan said:
So the bottom one would be 000DF418 - 020DF018 ?

And take out the 4 and add 02 at the front


the patch at 0x000DF418 never gets loaded into memory, It dosent crash without it so i have concluded that it is not nessasary
 

TyRaNtM

I did some projects..
OP
Member
Joined
Oct 13, 2007
Messages
1,008
Trophies
1
Age
37
Location
Chile
Website
www.power-ups.net
XP
596
Country
Cote d'Ivoire
Thanks for the clarification of how to use the extinfo.dat, Arkanell!

I'm with one person says, about make a team here to edit future problematic games, because, if nobody do the job, we must do ir by ourselves.
 

I''S

Active Member
Newcomer
Joined
Sep 4, 2006
Messages
29
Trophies
0
XP
366
Country
Italy
Arkanell said:
Tutorial > http://gbatemp.net/index.php?showtopic=217999

for people who only want to play games

Code:
IPGE : BF701465

02000300

1C 00 9F E5 00 10 90 E5 18 20 9F E5 02 00 51 E1
72 10 A0 03 08 10 C0 05 8E 10 A0 03 C4 10 C0 05
1E FF 2F E1 A0 F0 25 02 34 5D 09 E0 

02000A18

38 FE FF EA

Thank you very much Arkanell! But is it possible convert this fix for other versions of game? For example I have the italian version of SoulSilver, with id IPGI.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    K3Nv2 @ K3Nv2: https://www.ebay.com/itm/386617469929?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=2T8UwYf_Qse&...