Playstation All-Stars Battle Royal

Foxi4

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People carry on saying that Sony Computer Entertainment has no defining characters, but that's not entirely true.

The difference between Sony and Nintendo which is even stressed by Iwata from Nintendo is that Nintendo makes consoles for their games while SCE makes games for their consoles, and that alone is a big difference. Nintendo likes to confine themselves in a first-party void - they established and promoted franchises and now release consoles that will facilitate creating the games they envision while allowing other developers to tag along, even if this attitude leads to creating hardware-wise inferior products. They were at the top of the game at one point but now they abandoned this approach knowing that their fanbase will follow Mario, Link, Samus or Marth through fire. Sony on the otherhand always chose the other approach - creating consoles and then thinking of what games they should make for them. This allowed for a more open-ended attitude towards developers and resulted in a much higher number of third-party titles... However!

People are forgetting that they still are releasing genre-defining games. Kratos single-handedly revised the way people perceive beat-em-up games and revived the dying genre. The Everquest world was the motor behind what we know now as MMO in times when people would crucify you for saying that what Warcraft really needs is an MMO installment in the series. The PlayStation was the birthplace of Crash, one of the most beloved platformer characters. Twisted Metal was one of the first games of its kind and is also quite memorable. LittleBigPlanet became synonymous with the make-your-own platformers. Armored Core was and always will be one of the most recognizable mech duel games. Medievil's protagonist is iconic when you think back to the PlayStation. Patapons are memorable aswell.

Nintendo appeals to the general public - they have a reputation of a games developer first and foremost. Sony has always been a hardware developer - that's the brand recognition they built. This doesn't mean that they do not have memorable franchises or characters, it's just that those characters are greatly overshadowed by what's Sony's primary focus - consoles.

They never had the need for a mascot - their flagship is the PlayStation - the big PS which time after time overwhelmed all opposing consoles with thier well-thought through design, performance and capabilities. Many people think that Sony's main goal has always been creating powerhouses - that's not true though. The PS1 was inferior to the N64, the PS2 was the weakest of its generation. Only the PSP and the PS3 were powerhouses, why are people are so easily tempted to point out that Sony's all about specs then if their primary goal is performance and capabilities?

But I digress. My point is that Nintendo's franchises are so recognizable because they are continued for years and because they are the primary focus. Sony as a hardware developer keeps the spotlight not on the games that are exclusive to their platforms or strongly connected with them despite not being exclusive like Tekken, they focus on their consoles and on what those consoles can do.

They release numerous new IPs each generation hence they are not so easily recognizable for the general public. Nintendo treats their characters in a more traditional manner and puts them in new environments.

When Nintendo wants to make a racing game, they make Mario Kart. When they want to make a shooter, they make Metroid Prime. When they want to make a puzzle game, they make Mini Mario. Would those games be so successful if the recognized characters weren't slapped on them? Probably not. Do they justify the use of those characters? Not necessarily.

Mario Kart would be the same game if it had a different cast of characters. When Sony creates a new IP, they don't take someone from their cast and put that character in a completely unfamiliar setting - they just make new characters.

Nintendo's practices instill the love for their characters, Sony's builds upon the already tall monolith of PlayStation.
 
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MakiManPR

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Nintendo just happen to make them popular.
Capcom vs. ______

Christ.
Cvs... Series is imo just a variation of SF or DS essentially... SSB is way different though who knows how this will play out.

Don`t know which memorable characters could be in it aside of Drake, Kratos, Sackboy, Jak and Rachet!
Blasto
blastologo1.JPG
, Croc
250px-Croc_Legend_of_the_Gobbos.jpg
, Crash
19982.gif
?
 

hhs

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In all honesty, how did Melee make a "leap forward" if it didn't even have anything Brawl did but you're criticizing Brawl for having it? I can understand criticizing the half assness of these features alone but comparing it to Melee and bashing it for these features is rather silly.

Also, Brawl pretty much had the same character roster as Melee, just sub out a few characters. It had many more diverse characters than Melee did, that's for sure.

Yes I'm a Brawl > Melee person because I'm not a whiny kid who thinks SSB is a serious, Street Fighter level fighter that has balance. Like I love the games, they're loads of fun and excellent for parties, but they're not fighters.

I don't understand why when anyone makes a fair criticism of brawl you get all of these apologists crawling out of the woodworks. Let me explain why Melee was a step forward and brawl wasn't. I assure you it has nothing to do with any of the irrelevant crap you said.

64 had 12 characters in it. Melee had 26, that's a 116% increase between games. Considering that melee came out in less time than brawl was delayed (melee made in 2 years. Brawl released 7 years later, in the works for at least 3 since it was at 2005 E3). Brawl introduced a 38% increase of characters from melee. That's not a step forward. That's a full stop, especially for a game that came out SEVEN years later and features only marginally improved graphics from the gamecube.

The problem with brawl is that it was poorly directed. Resources were wasted on a stupid story mode that had no replayability and was tedius.

Brawl also introduces less stages to play on and in fact removes most of them. The stage builder is clunky and unuseable and the online play will take upwards of four minutes to play a 2 minute time match against the same three characters (who have the best chance at kills in a 2 minute match). The need for friend codes is patronizing and antiquated.

Balance is not the issue as both games are horribly unbalanced and making some kind of objective "not a fighter game like my street fighter" is an irrelevant point. It doesn't matter what label you smack on it, it matters how it stacks up in its own category. The point isn't that brawl was fine because it had the same as melee. The point is that for a game that had double or more the production time and launched 7 years later with improved technology there is no excuse for it to have made a standtill. It's a wasted potential, an unimpressive rehash and step in the wrong direction. That direction being lazy craftsmenship.

something something something...
Read above. I'm not claiming melee was a better game in every way. I'm saying it came out 7 god damn years earlier and little to no improvements were made. I don't like the atmosphere of brawl which if you've read Sakurai's comments is "eh good enough, it'll sell fine". It could have been a much better game with all of the resources it eats.
 

ZAFDeltaForce

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Do you doubt the popularity of Mario? Even everyday parents know who Mario is, they are ones freaking buying the games for their kids. ;)
Read the middle part of my previous post :D

Oh, makes sense you are not from the USA/UK, Mario is well known around here.
Actually that's true, most gaming consoles weren't very popular in my country, and knowing Asian parents, not many kids around here had them (Except the super rich and the super spoilt)
The only way I could have known about the existence of Mario was when I played my rich friend's N64 :(
That Pokemon game where you sat on a cart and took pictures was fun though (Pokemon... Snap?)
 

ZenZero

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Sad thing about this, is that it actually sounds quite good :$

Wont be as good as Brawl though.
 

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