Tutorial  Updated

Play Swiftly Pokemon Sun/Moon Online OR Offline (No Reboot) with NTR Viewer!

I haven't seen ANYONE else do this or to even get it working so here you go :)
How to play Online/Offline swiftly without needing to reboot, send a memory patch OR use .ips/code.bin's!

--

UPDATED

1: Open Boot NTR Selector,
2: Open Sun/Moon, And LOAD the save file,
3: Press the Home Menu (Wait til its connected to internet - Top Left) then Launch CTR-V and Connect to your 3DS (Dont use Memory Patch at all),
Once you press the home menu, It will freeze, To fix it you need to get "PKMN-NTR" which is basically a realtime PKHex.
6: While still on the home menu (Wait til its connected to internet - Top Left), Open PKMN-NTR.exe, Enter your IP and just click Connect,

7: Go back in the game, Done! Enjoy :O

Conclusion: Whatever magic PKMN-NTR sends to the 3DS, Makes the INTERNET always stay connected while ingame resulting in NTRViewer ALWAYS being connected!
EDIT: Apparently the magic is a NFC-Disabler which is probable. I'll try implement it directly into CTR-V so you don't even need PKMN-NTR.

CTR-V Now sends the magic used by PKMN-NTR!!
 
Last edited by PRAGMA,

PRAGMA

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If you need online always on just use the ips patch for luma instead of going through all this
http://gbatemp.net/threads/batch-tool-to-generate-ips-patches-for-pkmn-su-mo.452178/
8. Disable ingame NFC (wifi won't be cut off after connected. no more festival plaza or suspend the game when you try to video record your game or use pkmn-ntr debugger:ph34r:)
No you dont get it - With this trick you can do ANYTHING online/offline lets say I connect online, I can disconnect without interrupting NTRViewer with this trick :D
Using stuff like memory patches etc will only let you connect online and once you go offline you will interrupt NTR.
(Wait for the video, Uploading now!)
 

xtheman

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No you dont get it - With this trick you can do ANYTHING online/offline lets say I connect online, I can disconnect without interrupting NTRViewer with this trick :D
Using stuff like memory patches etc will only let you connect online and once you go offline you will interrupt NTR.
(Wait for the video, Uploading now!)
Um what do you mean? Even If I don't go into the plaza with this patch internet is always on. It won't interrupt ntr at all. I've tried everything and nothing turn off internet.
 

PRAGMA

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Um what do you mean? Even If I don't go into the plaza with this patch internet is always on. It won't interrupt ntr at all. I've tried everything and nothing turn off internet.
Oh really? So disabling NFC ingame using IPS will do essentially the same as my video (When its up soon)?
If so this was a really useless tutorial xD
I mean, It would work for other games that theres no IPS tool for I guess?
 

RustInPeace

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If you need online always on just use the ips patch for luma instead of going through all this
http://gbatemp.net/threads/batch-tool-to-generate-ips-patches-for-pkmn-su-mo.452178/
8. Disable ingame NFC (wifi won't be cut off after connected. no more festival plaza or suspend the game when you try to video record your game or use pkmn-ntr debugger:ph34r:)

I'm pretty sure that patch (originally a Gateshark code) was incorporated within PKMN-NTR to where it can connect at almost any point. However using the ips patch along with PKMN-NTR allows it to connect at any point, which is helpful for a few reasons. I got the title of the thread mixed up, thinking it meant how to do a speedrun of the game, something I want to in subsequent playthroughs for the sake of getting to the legendary captures as soon as possible. After experiencing the greatness of Celesteela, the broken/OP glass cannon that is Pheromosa, I want to get those straight away in different playthroughs.
 

PRAGMA

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I'm pretty sure that patch (originally a Gateshark code) was incorporated within PKMN-NTR to where it can connect at almost any point. However using the ips patch along with PKMN-NTR allows it to connect at any point, which is helpful for a few reasons. I got the title of the thread mixed up, thinking it meant how to do a speedrun of the game, something I want to in subsequent playthroughs for the sake of getting to the legendary captures as soon as possible. After experiencing the greatness of Celesteela, the broken/OP glass cannon that is Pheromosa, I want to get those straight away in different playthroughs.
Hopefully its coded in C#, If it is i'll see if its implemented directly into PKMN-NTR, If it is ill ask the creator if I can port the code into CTR-V directly :O

--------------------- MERGED ---------------------------

// Apply connection patch
Task<bool> Patch = Program.helper.waitNTRwrite(0x3DFFD0, 0xE3A01000, pid);
if (!(await Patch))
MessageBox.Show("An error has ocurred while applying the connection patch.", "PKMN-NTR", MessageBoxButtons.OK, MessageBoxIcon.Error);

Yup, Seems like it does.

Im gonna try implement it into CTR-V.
 

Sonansune

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I'm pretty sure that patch (originally a Gateshark code) was incorporated within PKMN-NTR to where it can connect at almost any point. However using the ips patch along with PKMN-NTR allows it to connect at any point, which is helpful for a few reasons. I got the title of the thread mixed up, thinking it meant how to do a speedrun of the game, something I want to in subsequent playthroughs for the sake of getting to the legendary captures as soon as possible. After experiencing the greatness of Celesteela, the broken/OP glass cannon that is Pheromosa, I want to get those straight away in different playthroughs.
it's actually used to use on memory overwrite with ntr debugger. (write dword 0x3DFFD0 0xE3A01000)
I simply turn the command into gateshark code. and into code.bin ips later.:D
 
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PRAGMA

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it's actually used to use on memory overwrite with ntr debugger. (write dword 0x3DFFD0 0xE3A01000)
I simply turn the command into gateshark code. and into code.bin ips later.:D
Does anyone know the write(); command version of the NFC disabler?
If so I can add it into CTR-V

(Found it! - Testing now!)
EDIT: It works! Updating in a few minutes!
 
Last edited by PRAGMA,
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I can't even run sun/moon on ntr with a old 3ds :/ so it's kinda pointless for me
 

craftsygaming

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I haven't seen ANYONE else do this or to even get it working so here you go :)
How to play Online/Offline swiftly without needing to reboot, send a memory patch OR use .ips/code.bin's!

--

1: Open Boot NTR Selector,
2: Open Sun/Moon, And LOAD the save file,
3: Press the Home Menu (Wait til its connected to internet - Top Left) then Launch CTR-V and Connect to your 3DS (Dont use Memory Patch at all),
Once you press the home menu, It will freeze, To fix it you need to get "PKMN-NTR" which is basically a realtime PKHex.
6: While still on the home menu (Wait til its connected to internet - Top Left), Open PKMN-NTR.exe, Enter your IP and just click Connect,
7: Go back in the game, Done! Enjoy :O

Conclusion: Whatever magic PKMN-NTR sends to the 3DS, Makes the INTERNET always stay connected while ingame resulting in NTRViewer ALWAYS being connected!
EDIT: Apparently the magic is a NFC-Disabler which is probable. I'll try implement it directly into CTR-V so you don't even need PKMN-NTR.

Proof:


"This video contains content from SME, who has blocked it in your country on copyright grounds."

wtf
 

fodder

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lmfao
upload_2016-12-16_20-37-41.png
 

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