Hacking Packing without TIK

SjorsMaster

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Hello!
I have created a game within the Unity Engine and exported it to the WiiU format.
I was wondering if I can convert this to a WUP format so I can install it to my system and not use loadiine.
It creates two things: copy to SD (essentially WUP with tik, but I believe it's invalid)
And a separate folder containing meta, content and code. Hopefully I can use a donor tik or something.
Hope anyone can help me out.
Cheers!
 
Last edited by SjorsMaster,
D

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If you have the unpacked /code, /content and /meta folders, you should be able to use NUSPacker or makefst to package them into a WUPInstaller-compatible format, though the tickets that NUSPacker/makefst create are fake-signed, and so you will need to be running a CFW in order to install and run the game.
 

SjorsMaster

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If you have the unpacked /code, /content and /meta folders, you should be able to use NUSPacker or makefst to package them into a WUPInstaller-compatible format, though the tickets that NUSPacker/makefst create are fake-signed, and so you will need to be running a CFW in order to install and run the game.

Hey, Thanks for your response!
I tried using NUSPacker, and it did make the necessary files, however, upon installing the game with WUP installer it gives the error: "Install failed, Not a game, game update, DLC, demo or version title"
(Which confuses me as it loads fine through loadiine just fine)

I think it might have to do with the app.xml file right?
Any chance you know how to solve it?

I tried using a donor app.xml from little inferno, and it installed, but it just gave the error that the game is corrupted upon boot.
 
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Changes in the app.xml file shouldn't cause issues with WUPInstaller, so I don't know what happened there. But the "game is corrupted" error is probably due to the changes in app.xml. If it helps, you can use the app/cos.xml files from the Homebrew Launcher - I use those as a base for my own projects. I'm not sure how Unity generates these files, so you may need to copy some settings from your own app/cos.xml files into these template ones.
 

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