Hacking Packing without TIK

  • Thread starter Thread starter SjorsMaster
  • Start date Start date
  • Views Views 1,797
  • Replies Replies 3

SjorsMaster

Ayy
Member
Joined
Aug 26, 2015
Messages
176
Reaction score
75
Trophies
0
Age
27
Location
Enkhuizen, North-Holland.
Website
www.sjors.eu
XP
399
Country
Netherlands
Hello!
I have created a game within the Unity Engine and exported it to the WiiU format.
I was wondering if I can convert this to a WUP format so I can install it to my system and not use loadiine.
It creates two things: copy to SD (essentially WUP with tik, but I believe it's invalid)
And a separate folder containing meta, content and code. Hopefully I can use a donor tik or something.
Hope anyone can help me out.
Cheers!
 
Last edited by SjorsMaster,
If you have the unpacked /code, /content and /meta folders, you should be able to use NUSPacker or makefst to package them into a WUPInstaller-compatible format, though the tickets that NUSPacker/makefst create are fake-signed, and so you will need to be running a CFW in order to install and run the game.
 
If you have the unpacked /code, /content and /meta folders, you should be able to use NUSPacker or makefst to package them into a WUPInstaller-compatible format, though the tickets that NUSPacker/makefst create are fake-signed, and so you will need to be running a CFW in order to install and run the game.

Hey, Thanks for your response!
I tried using NUSPacker, and it did make the necessary files, however, upon installing the game with WUP installer it gives the error: "Install failed, Not a game, game update, DLC, demo or version title"
(Which confuses me as it loads fine through loadiine just fine)

I think it might have to do with the app.xml file right?
Any chance you know how to solve it?

I tried using a donor app.xml from little inferno, and it installed, but it just gave the error that the game is corrupted upon boot.
 
Changes in the app.xml file shouldn't cause issues with WUPInstaller, so I don't know what happened there. But the "game is corrupted" error is probably due to the changes in app.xml. If it helps, you can use the app/cos.xml files from the Homebrew Launcher - I use those as a base for my own projects. I'm not sure how Unity generates these files, so you may need to copy some settings from your own app/cos.xml files into these template ones.
 

Site & Scene News

Popular threads in this forum