I'm having trouble loading my .wbfs version of the game in USB Loader GX. On load, I only get a black screen. Is there some sort of setting I'm supposed to use? Dolphin can load the .wbfs fine, if that makes any difference.
I realize you're the author of the Line Attack Heroes translation as well. I'm having the same issue there - I installed the WAD to EmuNAND, but I get locked on a black screen. The WAD loads in Dolphin.
Other translations, such as Earth Seeker, load on my Wii without issue, and as far as I know I installed the cIOS correctly when going through the Homebrew process.
Are you using the "Riivolution" method in Dolphin that I described in the manual? Getting a black screen with this method shouldn't be possible : the worse you could get is no translation, if you didn't set your path correctly.
Maybe try this method before extracting your WBFS? That should make it faster and easier to determine whether the culprit is the disc image, or the configuration.
Hey Brand, thank you for the reply. I will try the Riivolution method in Dolphin when I get home from work, which will be 10+ hours. Thanks for troubleshooting with me.
To clarify a few things - I have an HDD plugged into my Wii. I took that HDD and loaded the exact .wbfs that was on it in Dolphin, and it loaded. I believe it has the translation because I got an English "No WiiMote detected" warning, but I went no further. I noted in the unpatched iso that message was in Japanese, so I had reasonable confidence I had patched correctly. I'm fairly new to USB Loader GX, so I was hoping there was an obvious setting I was just unaware of.
You would almost certainly no more about patching than I do, so perhaps I missed something that doesn't impact Dolphin but would impact real hardware. I went off instructions on the patching process and used Dolphin to extract the "filesystem" and re-convert to an .iso, rather than using your recommended tool, could that be the culprit? I then used WiiBackupManager to convert to a .wbfs and store on my HDD.
Hey Brand, thank you for the reply. I will try the Riivolution method in Dolphin when I get home from work, which will be 10+ hours. Thanks for troubleshooting with me.
To clarify a few things - I have an HDD plugged into my Wii. I took that HDD and loaded the exact .wbfs that was on it in Dolphin, and it loaded. I believe it has the translation because I got an English "No WiiMote detected" warning, but I went no further. I noted in the unpatched iso that message was in Japanese, so I had reasonable confidence I had patched correctly. I'm fairly new to USB Loader GX, so I was hoping there was an obvious setting I was just unaware of.
You would almost certainly no more about patching than I do, so perhaps I missed something that doesn't impact Dolphin but would impact real hardware. I went off instructions on the patching process and used Dolphin to extract the "filesystem" and re-convert to an .iso, rather than using your recommended tool, could that be the culprit? I then used WiiBackupManager to convert to a .wbfs and store on my HDD.
I believe your Wii is PAL? In that case, try forcing NTSC in your video setting "per game" (don't use the general setting, or it will force video mode in all your games). That could do the trick, considering using the wrong video mode will indeed give you a black screen.
And I can confirm I had to translate that sentence : so yeah, I'm pretty sure you patched the iso right.
I believe your Wii is PAL? In that case, try forcing NTSC in your video setting "per game" (don't use the general setting, or it will force video mode in all your games). That could do the trick
Unfortunately, I have an NTSC console. I had tried the per-game NTSC force yesterday, and again today after your recommendation, but the screen is still black. I also tried to force NTSC 480, and no. Based on what you said about the translation patch, I'm skipping the Riivolution+Dolphin step, but let me know if you think it'd be valuable and I'll do it now that I'm home.
I ran a homebrew syscheck app to compile the data about my Wii, tabled below. I don't really know what the IOS's do, but USB Loader GX defaults to using IOS249. I tried IOS250 yesterday. I suppose I could try IOS251 as well, but currently I haven't. The only other modifications I'm using I believe is turning off deflicker. USB Loader GX is on version 3.0r1281 and there was no update available.
SysCheck ME v2.5.0 by blackb0x
JoostinOnline
Double_A
R2-D2199 and Nano
...runs on IOS58 (rev 6175).
Region: NTSC-U
System Menu 4.3U (v513)
Priiloader installed
Drive date: 05.26.2006
Homebrew Channel 1.1.2 running on IOS58
Hollywood v0x11
Console ID: xxx
Console Type: Wii
Shop Channel Country: United States (49)
Boot2 v4
Found 121 titles.
Found 47 IOS on this console. 14 of them are stubs.
I went off instructions on the patching process and used Dolphin to extract the "filesystem" and re-convert to an .iso, rather than using your recommended tool, could that be the culprit? I then used WiiBackupManager to convert to a .wbfs and store on my HDD.
One way to test would be to rebuild the vanilla game image in this fashion and try that rebuilt vanilla iso>wbfs. If you get the same black screen behavior it's definitely being introduced by the patching/conversion method you used rather than the translation patch.
One way to test would be to rebuild the vanilla game image in this fashion and try that rebuilt vanilla iso>wbfs. If you get the same black screen behavior it's definitely being introduced by the patching/conversion method you used rather than the translation patch.
I'll try testing this as well, but I'm not sure it's a definitely. It seems like there are a lot of variables at play. For example, maybe the wbfs is totally correct, but I'm not using the right cIOS. Speaking of correct, if I hashed the file, could someone possibly compare it to a known good hash of the wbfs with the patch?
Post automatically merged:
I don't know if anyone can help me verify, but I used a Python script online (which I don't believe I can link as a new account) and got these hashes for my patched file (RK7J0A.wbfs):
MD5: fcd75d59e37ee0ff688315b2bfaa9e97
SHA1: 0bfdd706cf971a49fbd111b761a3fa5019ba91d7
My file is also 4,028,416KB
Another update: the unpatched file did load on my Wii, so I've gone back to follow the patching instructions more closely. I've downloaded WIT, but the instructions don't match my experience here:
The “DUMP” folder should have the following structure:
Instead of having the pictured structure, I have a DATA folder and an UPDATE folder. Both have similar structures to the picture in the guide. This happened to me the last time too, and I ended up only applying the patch to the DATA portion.
------
Final update: it works!
Using WIT seemed to be the difference. I applied the patch as instructed, replacing the files in DATA and not UPDATE. I then used WIT to repackage the files back into an iso, and WiiBackupManager to convert to wbfs on my HDD. The resulting wbfs was less than 4GB and hashed to the following:
MD5: f25d01ee3fd8c26ea373f43293476824
SHA1: 3b12b36e4cb8c24655e9ba0fdec70af1435cccfe
^^ hopefully that gift helps someone else in the future. Now, I'm going to see if I can fix Line Attack Heroes as well.
I'm having trouble loading my .wbfs version of the game in USB Loader GX. On load, I only get a black screen. Is there some sort of setting I'm supposed to use? Dolphin can load the .wbfs fine, if that makes any difference.
I realize you're the author of the Line Attack Heroes translation as well. I'm having the same issue there - I installed the WAD to EmuNAND, but I get locked on a black screen. The WAD loads in Dolphin.
Other translations, such as Earth Seeker, load on my Wii without issue, and as far as I know I installed the cIOS correctly when going through the Homebrew process.
have you tried installing priilouder? install it and go to the system menu options hacks and enable region free for all games and all wads. Having priiloader installed and these options activated means that your wii can read games from any region: U - E - J - K because many black screen problems are due to people trying to play a game in a region other than the one on the console. I believe this will solve the problem. Another good thing is to have the latest versions installed, so you'll have a powerful machine!
have you tried installing priilouder? install it and go to the system menu options hacks and enable region free for all games and all wads. Having priiloader installed and these options activated means that your wii can read games from any region: U - E - J - K because many black screen problems are due to people trying to play a game in a region other than the one on the console. I believe this will solve the problem. Another good thing is to have the latest versions installed, so you'll have a powerful machine!
I was actually able to fix my issue by re-applying the patch already. However, I didn't enable that setting, so I went ahead and did so. My understanding (which may be wrong) is that USB Loader GX is already a region-free loader (I've had no issue running Japanese games through it prior), and the Priiloader setting would allow you to run retail discs from the menu. Still, sounds like a good feature!
The never-ending battle between the litigious plumber and the emulation Hydra continues day by day, and these past days, Nintendo took action against more emulators...
A new Nintendo Switch firmware update just landed. System software version 18.1.0 has been released and pushed out to consoles. The contents of the update are fairly...
Nintendo has released a cryptic 15-second video titled "Emio" or "笑み男" (Smiling Man) on their social media channels.
The video features a lost-footage style scene...
The Nintendo 64 has been the main console for modern recompilation projects to PC, and with the recent release of the N64Recomp tool just a couple of months ago, more...
Over eight years and nearly 22,000 commits since the release of Dolphin 5.0 in June of 2016, Dolphin has evolved to become a stable and accurate emulator of both the...
The Sonic homebrew and hacking community is for sure one of the most active communities when it comes to game modifications themselves. The fanbase has even made...
In a recent Q&A with investors, Nintendo president Shuntaro Furukawa states the company has concerns over the use of AI, like LLMs, in its first party game...
A new fork of the popular DS emulator, melonDS, called melonPrimeDS has been released. Developed by user makidoll, this emulator adds keyboard and mouse support...
Street Fighter will be hitting the silver screen, as Sony has confirmed that a live action movie adaptation of the video game will be released in 2026. The project...
For years, if not decades, fans of the Resident Evil series have been clamoring for a modern re-release of the original Resident Evil trilogy, the classic games that...
The never-ending battle between the litigious plumber and the emulation Hydra continues day by day, and these past days, Nintendo took action against more emulators...
Nintendo has released a cryptic 15-second video titled "Emio" or "笑み男" (Smiling Man) on their social media channels.
The video features a lost-footage style scene...
In a recent Q&A with investors, Nintendo president Shuntaro Furukawa states the company has concerns over the use of AI, like LLMs, in its first party game...
A new Nintendo Switch firmware update just landed. System software version 18.1.0 has been released and pushed out to consoles. The contents of the update are fairly...
The Sonic homebrew and hacking community is for sure one of the most active communities when it comes to game modifications themselves. The fanbase has even made...
Street Fighter will be hitting the silver screen, as Sony has confirmed that a live action movie adaptation of the video game will be released in 2026. The project...
Over eight years and nearly 22,000 commits since the release of Dolphin 5.0 in June of 2016, Dolphin has evolved to become a stable and accurate emulator of both the...
iOS ports of major console games like Resident Evil 4, Assassin’s Creed Mirage, and Death Stranding have seemingly faced lackluster sales as recent sales estimates...
For years, if not decades, fans of the Resident Evil series have been clamoring for a modern re-release of the original Resident Evil trilogy, the classic games that...
Yet another mobile game is being erased from history, as Warner Bros. Games and NetherRealm Studios announce that their title, Mortal Kombat: Onslaught, is being...