Translation Ougon No Kizuna (Golden Bonds) English translation for Wii

  • Thread starter Thread starter Brand Newman
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I'm having trouble loading my .wbfs version of the game in USB Loader GX. On load, I only get a black screen. Is there some sort of setting I'm supposed to use? Dolphin can load the .wbfs fine, if that makes any difference.

I realize you're the author of the Line Attack Heroes translation as well. I'm having the same issue there - I installed the WAD to EmuNAND, but I get locked on a black screen. The WAD loads in Dolphin.

Other translations, such as Earth Seeker, load on my Wii without issue, and as far as I know I installed the cIOS correctly when going through the Homebrew process.
Hello,

Are you using the "Riivolution" method in Dolphin that I described in the manual? Getting a black screen with this method shouldn't be possible : the worse you could get is no translation, if you didn't set your path correctly.

Maybe try this method before extracting your WBFS? That should make it faster and easier to determine whether the culprit is the disc image, or the configuration.

Looking forward to reading from you.
 
Hey Brand, thank you for the reply. I will try the Riivolution method in Dolphin when I get home from work, which will be 10+ hours. Thanks for troubleshooting with me.

To clarify a few things - I have an HDD plugged into my Wii. I took that HDD and loaded the exact .wbfs that was on it in Dolphin, and it loaded. I believe it has the translation because I got an English "No WiiMote detected" warning, but I went no further. I noted in the unpatched iso that message was in Japanese, so I had reasonable confidence I had patched correctly. I'm fairly new to USB Loader GX, so I was hoping there was an obvious setting I was just unaware of.

You would almost certainly no more about patching than I do, so perhaps I missed something that doesn't impact Dolphin but would impact real hardware. I went off instructions on the patching process and used Dolphin to extract the "filesystem" and re-convert to an .iso, rather than using your recommended tool, could that be the culprit? I then used WiiBackupManager to convert to a .wbfs and store on my HDD.
 
Hey Brand, thank you for the reply. I will try the Riivolution method in Dolphin when I get home from work, which will be 10+ hours. Thanks for troubleshooting with me.

To clarify a few things - I have an HDD plugged into my Wii. I took that HDD and loaded the exact .wbfs that was on it in Dolphin, and it loaded. I believe it has the translation because I got an English "No WiiMote detected" warning, but I went no further. I noted in the unpatched iso that message was in Japanese, so I had reasonable confidence I had patched correctly. I'm fairly new to USB Loader GX, so I was hoping there was an obvious setting I was just unaware of.

You would almost certainly no more about patching than I do, so perhaps I missed something that doesn't impact Dolphin but would impact real hardware. I went off instructions on the patching process and used Dolphin to extract the "filesystem" and re-convert to an .iso, rather than using your recommended tool, could that be the culprit? I then used WiiBackupManager to convert to a .wbfs and store on my HDD.
I believe your Wii is PAL? In that case, try forcing NTSC in your video setting "per game" (don't use the general setting, or it will force video mode in all your games). That could do the trick, considering using the wrong video mode will indeed give you a black screen.
And I can confirm I had to translate that sentence : so yeah, I'm pretty sure you patched the iso right. ;)
 
I believe your Wii is PAL? In that case, try forcing NTSC in your video setting "per game" (don't use the general setting, or it will force video mode in all your games). That could do the trick

Unfortunately, I have an NTSC console. I had tried the per-game NTSC force yesterday, and again today after your recommendation, but the screen is still black. I also tried to force NTSC 480, and no. Based on what you said about the translation patch, I'm skipping the Riivolution+Dolphin step, but let me know if you think it'd be valuable and I'll do it now that I'm home.

I ran a homebrew syscheck app to compile the data about my Wii, tabled below. I don't really know what the IOS's do, but USB Loader GX defaults to using IOS249. I tried IOS250 yesterday. I suppose I could try IOS251 as well, but currently I haven't. The only other modifications I'm using I believe is turning off deflicker. USB Loader GX is on version 3.0r1281 and there was no update available.

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[TD]SysCheck ME v2.5.0 by blackb0x[/TD]
[TD]JoostinOnline[/TD]
[TD]Double_A[/TD]
[TD]R2-D2199 and Nano[/TD]
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[TD]...runs on IOS58 (rev 6175).[/TD]
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[TD]Region: NTSC-U[/TD]
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[TD]System Menu 4.3U (v513)[/TD]
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[TD]Priiloader installed[/TD]
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[TD]Drive date: 05.26.2006[/TD]
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[TD]Homebrew Channel 1.1.2 running on IOS58[/TD]
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[TD]Hollywood v0x11[/TD]
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[TD]Console ID: xxx[/TD]
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[TD]Console Type: Wii[/TD]
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[TD]Shop Channel Country: United States (49)[/TD]
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[TD]Boot2 v4[/TD]
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[TD]Found 121 titles.[/TD]
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[TD]Found 47 IOS on this console. 14 of them are stubs.[/TD]
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[TD]IOS4 (rev 65280): Stub[/TD]
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[TD]IOS9 (rev 1034): No Patches[/TD]
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[TD]IOS10 (rev 768): Stub[/TD]
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[TD]IOS11 (rev 256): Stub[/TD]
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[TD]IOS12 (rev 525): No Patches[/TD]
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[TD]IOS13 (rev 1031): No Patches[/TD]
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[TD]IOS14 (rev 1031): No Patches[/TD]
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[TD]IOS15 (rev 1031): No Patches[/TD]
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[TD]IOS16 (rev 512): Stub[/TD]
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[TD]IOS17 (rev 1031): No Patches[/TD]
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[TD]IOS20 (rev 256): Stub[/TD]
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[TD]IOS28 (rev 1806): No Patches[/TD]
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[TD]IOS30 (rev 2816): Stub[/TD]
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[TD]IOS31 (rev 3607): No Patches[/TD]
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[TD]IOS34 (rev 3607): No Patches[/TD]
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[TD]IOS35 (rev 3607): No Patches[/TD]
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[TD]IOS37 (rev 5662): No Patches[/TD]
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[TD]IOS38 (rev 4123): No Patches[/TD]
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[TD]IOS40 (rev 3072): Stub[/TD]
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[TD]IOS48 (rev 4123): No Patches[/TD]
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[TD]IOS50 (rev 5120): Stub[/TD]
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[TD]IOS57 (rev 5918): No Patches[/TD]
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[TD]IOS58 (rev 6175): USB 2.0[/TD]
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[TD]IOS60 (rev 6400): Stub[/TD]
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[TD]IOS61 (rev 5661): No Patches[/TD]
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[TD]IOS70 (rev 6912): Stub[/TD]
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[TD]IOS80 (rev 6943): No Patches[/TD]
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[TD]IOS222 (rev 65280): Stub[/TD]
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[TD]IOS223 (rev 65280): Stub[/TD]
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[TD]IOS248[38] (rev 65535[/TD]
[TD]Info: d2x-v11beta1): Trucha Bug[/TD]
[TD]ES Identify[/TD]
[TD]NAND Access[/TD]
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[TR]
[TD]IOS249[56] (rev 65535[/TD]
[TD]Info: d2x-v11beta1): Trucha Bug[/TD]
[TD]NAND Access[/TD]
[TD]USB 2.0[/TD]
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[TR]
[TD]IOS250[57] (rev 65535[/TD]
[TD]Info: d2x-v11beta1): Trucha Bug[/TD]
[TD]NAND Access[/TD]
[TD]USB 2.0[/TD]
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[TR]
[TD]IOS251[58] (rev 65535[/TD]
[TD]Info: d2x-v11beta1): Trucha Bug[/TD]
[TD]NAND Access[/TD]
[TD]USB 2.0[/TD]
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[TD]IOS254 (rev 65281): BootMii[/TD]
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[TD]BC v6[/TD]
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[TD]MIOS v10[/TD]
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[TD]Report generated on 07/09/2024.[/TD]
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Last edited by HelpWantedPerson,
I went off instructions on the patching process and used Dolphin to extract the "filesystem" and re-convert to an .iso, rather than using your recommended tool, could that be the culprit? I then used WiiBackupManager to convert to a .wbfs and store on my HDD.
One way to test would be to rebuild the vanilla game image in this fashion and try that rebuilt vanilla iso>wbfs. If you get the same black screen behavior it's definitely being introduced by the patching/conversion method you used rather than the translation patch.
 
One way to test would be to rebuild the vanilla game image in this fashion and try that rebuilt vanilla iso>wbfs. If you get the same black screen behavior it's definitely being introduced by the patching/conversion method you used rather than the translation patch.
I'll try testing this as well, but I'm not sure it's a definitely. It seems like there are a lot of variables at play. For example, maybe the wbfs is totally correct, but I'm not using the right cIOS. Speaking of correct, if I hashed the file, could someone possibly compare it to a known good hash of the wbfs with the patch?
Post automatically merged:

I don't know if anyone can help me verify, but I used a Python script online (which I don't believe I can link as a new account) and got these hashes for my patched file (RK7J0A.wbfs):

MD5: fcd75d59e37ee0ff688315b2bfaa9e97 SHA1: 0bfdd706cf971a49fbd111b761a3fa5019ba91d7
My file is also 4,028,416KB

The unpatched file, for reference:

MD5: edc997ae66e149878d54c153fcb69851 SHA1: f7c1504bebc66a7eca7e52d12eeb3c2ea283e023
size: 3,913,728KB

-------

Another update: the unpatched file did load on my Wii, so I've gone back to follow the patching instructions more closely. I've downloaded WIT, but the instructions don't match my experience here:

The “DUMP” folder should have the following structure:
Instead of having the pictured structure, I have a DATA folder and an UPDATE folder. Both have similar structures to the picture in the guide. This happened to me the last time too, and I ended up only applying the patch to the DATA portion.

------

Final update: it works!

Using WIT seemed to be the difference. I applied the patch as instructed, replacing the files in DATA and not UPDATE. I then used WIT to repackage the files back into an iso, and WiiBackupManager to convert to wbfs on my HDD. The resulting wbfs was less than 4GB and hashed to the following:

MD5: f25d01ee3fd8c26ea373f43293476824 SHA1: 3b12b36e4cb8c24655e9ba0fdec70af1435cccfe
^^ hopefully that gift helps someone else in the future. Now, I'm going to see if I can fix Line Attack Heroes as well.
 
Last edited by HelpWantedPerson,
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I'm having trouble loading my .wbfs version of the game in USB Loader GX. On load, I only get a black screen. Is there some sort of setting I'm supposed to use? Dolphin can load the .wbfs fine, if that makes any difference.

I realize you're the author of the Line Attack Heroes translation as well. I'm having the same issue there - I installed the WAD to EmuNAND, but I get locked on a black screen. The WAD loads in Dolphin.

Other translations, such as Earth Seeker, load on my Wii without issue, and as far as I know I installed the cIOS correctly when going through the Homebrew process.
have you tried installing priilouder? install it and go to the system menu options hacks and enable region free for all games and all wads. Having priiloader installed and these options activated means that your wii can read games from any region: U - E - J - K because many black screen problems are due to people trying to play a game in a region other than the one on the console. I believe this will solve the problem. Another good thing is to have the latest versions installed, so you'll have a powerful machine!
 
have you tried installing priilouder? install it and go to the system menu options hacks and enable region free for all games and all wads. Having priiloader installed and these options activated means that your wii can read games from any region: U - E - J - K because many black screen problems are due to people trying to play a game in a region other than the one on the console. I believe this will solve the problem. Another good thing is to have the latest versions installed, so you'll have a powerful machine!
I was actually able to fix my issue by re-applying the patch already. However, I didn't enable that setting, so I went ahead and did so. My understanding (which may be wrong) is that USB Loader GX is already a region-free loader (I've had no issue running Japanese games through it prior), and the Priiloader setting would allow you to run retail discs from the menu. Still, sounds like a good feature!
 
Hello everyone,

Just to keep you all informed, I haven’t given up on video games hacking and such!

But this time, I’m going for something very different, that requires me to learn new skills, as I already have started to!

Yes, I’m talking about Game Boy colorization in ASM…

If you’re interested in this, please find the link of my new GBATemp thread below.

https://gbatemp.net/threads/tiny-to...oy-colorization-project.659758/#post-10478092

On another note, I have updated all the download links for my previous patches, so that when (if) Romhacking goes down, people will be able to get them from RomHackPlaza.

Yours truly.
 
It is incredible the work and passion that you have dedicated to your projects, I really appreciate all your contributions, and sorry if what I say below is offensive, but would there be the possibility of using your work to make a translation of this game to Spanish? Of course only if you allow it, I know it is an idecent request, but I would like to bring this game to more people and to the community in my language, this work would be done by me, giving a deep gratitude to your work obviously, also if it is not too much trouble, I will take any advice as a treasure...

Again, I apologize if I have been offensive with my indecent proposal...
 
It is incredible the work and passion that you have dedicated to your projects, I really appreciate all your contributions, and sorry if what I say below is offensive, but would there be the possibility of using your work to make a translation of this game to Spanish? Of course only if you allow it, I know it is an idecent request, but I would like to bring this game to more people and to the community in my language, this work would be done by me, giving a deep gratitude to your work obviously, also if it is not too much trouble, I will take any advice as a treasure...

Again, I apologize if I have been offensive with my indecent proposal...
Hello, and thank you for your nice message : I take no offence in people wanting to use my work so the games can be translated in other languages, as long as I remain mentioned ingame. :)

That being said, and while I can help if you meet difficulties, I have to warn you some games are hard to translate because of technical limits, and that it is a long run journey!

In the case of "Ougon" (I assume this is the game you want to work on, since you left a message here), the biggest obstacle was the files' names (see my previous posts), and it isn't an issue anymore, but I'm just saying you're in for a while... :wink:

For example, the Spanish translation will most probably need to add extra letters with accents, meaning you'll have to keep track of the replaced Japanese characters while you modify the sentences.

Let me know how it works for you, and have a nice day!
 
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Reactions: Felold
Hello, and thank you for your nice message : I take no offence in people wanting to use my work so the games can be translated in other languages, as long as I remain mentioned ingame. :)

That being said, and while I can help if you meet difficulties, I have to warn you some games are hard to translate because of technical limits, and that it is a long run journey!

In the case of "Ougon" (I assume this is the game you want to work on, since you left a message here), the biggest obstacle was the files' names (see my previous posts), and it isn't an issue anymore, but I'm just saying you're in for a while... :wink:

For example, the Spanish translation will most probably need to add extra letters with accents, meaning you'll have to keep track of the replaced Japanese characters while you modify the sentences.

Let me know how it works for you, and have a nice day!
Thank you very much for your kindness and your words, it is very good for me to know that I have approval for this project, and of course I will give you your deserved recognition, and excuse me for the bago of my message in terms of describing the game I was referring to, it is indeed Ougan no Kizuna, for now I'm seeing how to introduce the vowels with accents, beginnings of exclamation and question marks (¡ and ¿) as well as the Ñ, I still haven't found the corresponding file but I'm still working on it, also, if I don't bother too much, could you tell me which tools I use for the project ? For now I've only used Notepad++ and I've been translating a bit with raw Hexadecimal, although I think I damaged something, as the cinematics don't work anymore XD

Your translation works excellent (or rather sublime) on my console, mine seems to be for a while, but I expected it, I would predict that in the middle of next year I could give a big advance of the project...

First of all, thank you very much for everything, I wish you a happy and prosperous holidays...
 
I'm interested in this
1 i like games on anime aesthetic
2 i love games with motion controls in the wii , i loved the racket motions of Mario tennis and sword motion twilight princess, etc,
3 i like forgotten obscure underrated games
4 as i already have most well known wii games I've been on the look for lesser know

ironically i only found about this game by an AI , when i asked it about wii game recommendations, at first told me the most well know ones then when i kept asking went for the underrated but still know ones like murmamasa. then went for wiiware then for some games that no one mentions but still seem to have popularity like domino rally, then ones that no one seem to know, then japanese imports including this one

then started spelling nonsense like games that are NOT even on the wii
 

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