Hey guys,
after looking closer at the GUI it is noticable that it does not use the GX2 engine to draw the textures. It simply uses OSScreenPutPixelEx function. This function is just a CPU way of poking into the scan buffer. That was kind of dissappointing to me as I was hoping for GX2. I mean no offense, the GUI looks good and it is nice that someone else was working on loadiine, but you can clearly see in the video how it is "refreshing" the pixel lines one after another. This way of drawing is not a good base for a GUI and is very slow. I knew about this function and that is why I didnt even start doing a GUI with that.
So because of that I continued my work on GX2. It took quite some time but I finally managed to initialze it all the way up and make it render textures correctly. Additionally I implemented a converter from PNG files to textures in run time which than can be used. I can render to both TV (up to 1080p) or the gamepad (DRC, up to max res. of 854x480) simultanious with same or different surfaces.
That means I now have everything that is needed to make a GX2 based GUI. Well everything except the skills to actually create good looking images . That is why I am writing here. I am looking for someone who wants to help out with the future "Loadiine GX2 v1.0" project and invest his time into create nice looking background, button, icons, etc. images. Someone with some experience in creating graphics with Photoshop or similar. Just simple PNG files will be sufficient.
If you want to help out, then just contact me here or on IRC.
I always have liked the Starlight Fun Center Wii GUI and I know they have Wii U too.
The demo units had a pretty nifty selection screen as well - is something of that nature possible?