Hacking NUSPacker - pack files into installable packages

biged8385

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You'll need a valid ticket to use it in sysnand without sig patches, but you can install the normal game then transfer the mod files from SD to USB using wupclient which will allow you to use it on sysnand without sig patches.

Can someone elaborate on this? How could I do this with Tokyo mirage restoration patch?
 
Last edited by biged8385,

SommenRider

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Are you in the right folder? and are you sure you are not making a spelling mistake or renamed the file by accident?
I redownloaded NUSPacker and pasted it over, works now strangely.

Now I get this when it actually runs:
Code:
Generating the FST.
The file "cross_f.dlf" is not assigned to any content (.app).
Please delete it or write a corresponding content rule

Is there a way for NUSPacker to generate a log?
 

Quantumcat

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I redownloaded NUSPacker and pasted it over, works now strangely.

Now I get this when it actually runs:
Code:
Generating the FST.
The file "cross_f.dlf" is not assigned to any content (.app).
Please delete it or write a corresponding content rule

Is there a way for NUSPacker to generate a log?
I can get my gui to write to a log.
 

SommenRider

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I can get my gui to write to a log.
Unfortunately when I use the GUI I get a completely different error.

Code:
NUSPacker 0.1 - alpha

Files read. Set it to content files.
-----
Apply rule /code/app.xml
No file matched the rule. Lets delete the content again
-----
Apply rule /code/cos.xml
No file matched the rule. Lets delete the content again
-----
Apply rule /meta/meta.xml
No file matched the rule. Lets delete the content again
-----
Apply rule /meta/.*[^.xml]+
No file matched the rule. Lets delete the content again
-----
Apply rule /meta/bootMovie.h264
No file matched the rule. Lets delete the content again
-----
Apply rule /meta/bootLogoTex.tga
No file matched the rule. Lets delete the content again
-----
Apply rule /meta/Manual.bfma
No file matched the rule. Lets delete the content again
-----
Apply rule /code/.*(.rpx|.rpl)
Trying /code/.*(.rpx|.rpl)to/
-----
Apply rule /code/preload.txt
No file matched the rule. Lets delete the content again
-----
Apply rule /content/.*
No file matched the rule. Lets delete the content again
-----
Generating the FST.
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
    at com.tim.wuppacker.fst.FSTEntries.updateDirRefs(FSTEntries.java:91)
    at com.tim.wuppacker.fst.FSTEntries.update(FSTEntries.java:44)
    at com.tim.wuppacker.fst.FST.update(FST.java:38)
    at com.tim.wuppacker.NUSPackageFactory.createNewPackage(NUSPackageFactory.java:48)
    at com.tim.wuppacker.Starter.main(Starter.java:94)
    at MainWindow.actionPerformed(MainWindow.java:189)
    at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    at java.awt.Component.processMouseEvent(Unknown Source)
    at javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.awt.Component.processEvent(Unknown Source)
    at java.awt.Container.processEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$500(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.awt.EventQueue$3.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.awt.EventQueue$4.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
 

makke007

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Is there a similar tool to unpack .app files for creating Undubs and such and repack them after again ?
 

makke007

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So i unpacked my English Dub Version of Xenoblade Chronicles X (EU) undubbed it with JP files and want to repack it back into .app files. Do i use the normal original Encryption Keys from Xenoblade or do i just use the default ones since it's gonna be FakeSigned anyway and will require SigPatches to play the game.
 

xtheman

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So i unpacked my English Dub Version of Xenoblade Chronicles X (EU) undubbed it with JP files and want to repack it back into .app files. Do i use the normal original Encryption Keys from Xenoblade or do i just use the default ones since it's gonna be FakeSigned anyway and will require SigPatches to play the game.
Deosn't matter. The default is normally fine
 

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