Considering it is command line tool you can't just open the .jar file..jar Java file doesn't open !
You'll need a valid ticket to use it in sysnand without sig patches, but you can install the normal game then transfer the mod files from SD to USB using wupclient which will allow you to use it on sysnand without sig patches.
this is done in the folder where the jar is right?shift right click open command window here and type in java -jar NUSPacker.jar -in"inputDir"-out"outputDir"
Are you in the right folder? and are you sure you are not making a spelling mistake or renamed the file by accident?I'm getting this: Error: Unable to access jarfile NUSPacker.jar
I redownloaded NUSPacker and pasted it over, works now strangely.Are you in the right folder? and are you sure you are not making a spelling mistake or renamed the file by accident?
Generating the FST.
The file "cross_f.dlf" is not assigned to any content (.app).
Please delete it or write a corresponding content rule
I can get my gui to write to a log.I redownloaded NUSPacker and pasted it over, works now strangely.
Now I get this when it actually runs:
Code:Generating the FST. The file "cross_f.dlf" is not assigned to any content (.app). Please delete it or write a corresponding content rule
Is there a way for NUSPacker to generate a log?
Unfortunately when I use the GUI I get a completely different error.I can get my gui to write to a log.
NUSPacker 0.1 - alpha
Files read. Set it to content files.
-----
Apply rule /code/app.xml
No file matched the rule. Lets delete the content again
-----
Apply rule /code/cos.xml
No file matched the rule. Lets delete the content again
-----
Apply rule /meta/meta.xml
No file matched the rule. Lets delete the content again
-----
Apply rule /meta/.*[^.xml]+
No file matched the rule. Lets delete the content again
-----
Apply rule /meta/bootMovie.h264
No file matched the rule. Lets delete the content again
-----
Apply rule /meta/bootLogoTex.tga
No file matched the rule. Lets delete the content again
-----
Apply rule /meta/Manual.bfma
No file matched the rule. Lets delete the content again
-----
Apply rule /code/.*(.rpx|.rpl)
Trying /code/.*(.rpx|.rpl)to/
-----
Apply rule /code/preload.txt
No file matched the rule. Lets delete the content again
-----
Apply rule /content/.*
No file matched the rule. Lets delete the content again
-----
Generating the FST.
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at com.tim.wuppacker.fst.FSTEntries.updateDirRefs(FSTEntries.java:91)
at com.tim.wuppacker.fst.FSTEntries.update(FSTEntries.java:44)
at com.tim.wuppacker.fst.FST.update(FST.java:38)
at com.tim.wuppacker.NUSPackageFactory.createNewPackage(NUSPackageFactory.java:48)
at com.tim.wuppacker.Starter.main(Starter.java:94)
at MainWindow.actionPerformed(MainWindow.java:189)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
CDecrypt, it's been around for a long time.Is there a similar tool to unpack .app files for creating Undubs and such and repack them after again ?
JWUDTool.jar Unpacks .appIs there a similar tool to unpack .app files for creating Undubs and such and repack them after again ?
It only unpacks .app file from WUD images.JWUDTool.jar Unpacks .app
Deosn't matter. The default is normally fineSo i unpacked my English Dub Version of Xenoblade Chronicles X (EU) undubbed it with JP files and want to repack it back into .app files. Do i use the normal original Encryption Keys from Xenoblade or do i just use the default ones since it's gonna be FakeSigned anyway and will require SigPatches to play the game.
Deosn't matter. The default is normally fine