Hacking NTR CFW Unknown Firmware help?

Fureshyu

Well-Known Member
OP
Member
Joined
Nov 20, 2015
Messages
149
Trophies
0
Age
29
XP
154
Country
United States
Hi, I've looked around for the answer and tried various firmware.bin files yet ntr cfw won't recognize my firmware?

I'm using shadowtrance's latest fork of ntr. I have A9lh 11.0 emunand n3ds. It was working before, I don't know what happened. Perhaps updating to Luma version 6.1 broke it?
 

astronautlevel

Well-Known Member
Member
Joined
Jan 26, 2016
Messages
4,131
Trophies
2
Location
Maryland
Website
ataber.pw
XP
5,035
Country
United States
Install the new BootNTR CIA using this QR code:
upload_2016-8-27_15-25-36.png
 

astronautlevel

Well-Known Member
Member
Joined
Jan 26, 2016
Messages
4,131
Trophies
2
Location
Maryland
Website
ataber.pw
XP
5,035
Country
United States
Thanks! It worked beautifully. Can I ask why version 2.4 works rather than 3.3?
It's not actually version 2.4, that's the version in BootNTR (Shadowtrance's bootntr should say the same thing)

Basically Shadowtrance's bootNTR is an older fork that doesn't have support for 11.0 native firmware. The reason it worked on 11.0 for you was because luma v5.5 was loading your external firmware.bin, which had a 10.2 NFIRM. When Luma released 6.0, they dropped support for loading external firmware.bins which means you needed a new fork that supported 11.0 firmware.
 
  • Like
Reactions: ossay78

Fureshyu

Well-Known Member
OP
Member
Joined
Nov 20, 2015
Messages
149
Trophies
0
Age
29
XP
154
Country
United States
It's not actually version 2.4, that's the version in BootNTR (Shadowtrance's bootntr should say the same thing)

Basically Shadowtrance's bootNTR is an older fork that doesn't have support for 11.0 native firmware. The reason it worked on 11.0 for you was because luma v5.5 was loading your external firmware.bin, which had a 10.2 NFIRM. When Luma released 6.0, they dropped support for loading external firmware.bins which means you needed a new fork that supported 11.0 firmware.

I see, thank you for the info. It makes sense now!
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
    BigOnYa @ BigOnYa: Easiest, simple way would be just restart scene, but player would restart from beginning.