Cyan, I already updated the link with a .rar file that has the .DOL for the MOD and also added a /sc/ folder with the modified sources.
Is that ok?
Out of that...
IMPORTANT:
I am already trying to add an option for digital triggers to have an sort of like "analog input" workaround.
This is what I have in mind:
- I am only focusing on Wii U Pro Controller and CCP since normal CC already has analog triggers.
- We have one button free to use. That is the L button in both CCP and Wii U Pro open.
- I will try to make pressing the L button along with ZL or ZR a mid-analog press.
Let me further explain this:
If you normally press ZR or ZL, you get the FULL press of the Analog Trigger, which is FF in Hex value (or 255 in decimal).
I will try to make the L+(ZR or ZL) combo to be read as a mid press, which means the middle point between 0 (minimum value) and 255 (maximum value).
In total, those are 256 values, to which the middle point is
128, in Hex this is translated to 0x80.
So this should be the final output:
ZR or ZL press = Full analog press (or FF)
L + (ZR or ZL) = Mid analog press (or 80)
Any suggestions or comments about this?
I dont know if it should be better having the button combo the other way around, making ZR&ZL normally as mid-press and L+(ZR&ZL) being the Full press.
What do you guys think is the best layout for this?
I will try to modify the code a little bit.
Anyone open to test it for Wii U Pro controllers?
I only have CCPs.
EDIT:
Ok so I THINK I already added the necessary code to make this work.
I will compile now and will test it, I will post results in a few minutes...