Also, I just tested every game I own (and updated the list accordingly) and can say it's the most stable version yet. The only games I've seen backslide (and this probably happened before v1.111) are these:
Star Fox Assault now freezes while reading the memory card. This worked on at least v1.80.
Resident Evil Zero's aspect ratio is now two times the height it should be during cg cutscenes and gameplay, tho the warning and title screeens are visually correct. This is a weird bug considering this has already been a bug and was fixed so, at least it must be an easy fix?
Resident Evil 4 PAL now freezes during the beginning set of cutscenes also.
That said, I love v1.111. GREAT job. Can't tell you how awesome it is to play GameCube games in widescreen hd but also with a dual shock, my preferred sixth generation pad. It honestly works much better than my old ps2 to GameCube controller adapter. Thanks, you guys.
Edit: forgot two.
MegaMan X Collection's screen, all during the game select portion, is now missing the bottom half. Once you select a game, the video starts working.
The peach's castle tech demo no longer works either. It reboots my wii u during the "init DI" portion of nintedont's booting process.
Just tested Megaman X Collection, and I had no bottom screen missing. It's working fine for me on r1.111
Megaman Anniversary still has the annoying beep every second.
Out of that. All other games work at TREMENDOUS SPEED!
Just noticed the incredible jump of speed in loading screens.
Melee doesn't even freeze for a while when choosing a stage, boots directly into it with almost no loading time, a second would be too much for such load O.o
Seriously, if this project goes on further and adds bluetooth, this will outshine Devo for a ton of miles!