its wrong...Trying out Nintendot. When I select usb and sd the wii u crashes and shows a reload screen. the usb is fat32 using a y cord and iso is in usb/games/game.iso
There's your problem. It should be USB:games/gamename/game.isoTrying out Nintendot. When I select usb and sd the wii u crashes and shows a reload screen. the usb is fat32 using a y cord and iso is in usb/games/game.iso
There's your problem. It should be USB:games/gamename/game.iso
EDIT: Grrrr, ninja'd.
The game's native resolution of 480p would naturally look significantly better on a 480i display than a 1080p one.I played F Zero on a new 1080p sony bravia tv using nintendont with out any filters for wide screen. Compared the game on my wii using mios on a crt cramming 480p in a 480i tv. The graphics looked better on the crt compared to hdmi hd tv.
This problem with 3rd party controllers is probably the reason why games like Sm4sh and Splatoon don't distinguish between the CC and CCPro. After all, they would not only need to be coded to use both ID numbers to work properly, but also to use the Wii MotionPlus addon passthrough's equivalents.CC and CCpro have diferent ids, splatton maybe doesnt have the code to distinguish between the 2, but every wii game and homebrew app clearly have code for both.
http://wiibrew.org/wiki/Wiimote/Extension_Controllers#The_New_Way
first id is 0000 for CC and 0100 for classic controller pro.
100% Compatibility FTW!FINALLY I got this thing working, this took me how many months exactly? It was painfully obvious too once I read the code properly and started naming game functions.
-created a timer patch for gt cube which fixes all the random speedups the game still had, this should be the last game with speed problems
We need this on the GBAtemp homepage100% Compatibility FTW!
First off why are you using 252? just update to the latest one 342.I have Nintendont 2.252, a built from December 2014. Any of the new versions just freeze at the logo screen. On the version I have, it freezes at "Loading Patched Kernel...-1".
I have IOS58 installed, which is what the forum and many tutorials have said to do. The trouble shooting section said to apply the original Homebrew theme (the default bubble theme) if "Loading patched kernel...-1" occurs. But, I didn't have a custom theme. So, I tried to apply one, and then reload the default bubble theme to see if it resolves the problem, and it didn't. I'm still getting "Loading patched kernel...-1" on v2.252 (as I mentioned, newer versions freeze at the logo screen). Please, I been trying to get this to work for 3 (almost 4) days now. I watched 6 different tutorials, and re-read the forum. Nothing is working. If you know a solution to this problem, please reply
Paths for Nintendont is:
apps/nintendont
Games path is:
games/[name of game]/game.iso
I'm using a 2GB SD card with a Micro SD/SDHC adapter (my USB gave the same error).
manual updates are less noob proof than in app updaterjust do a manual update. download the .dol file and name it to boot.dol replace the boot.dol in your nintendont folder and TADAAAA
I tried the newest version(s) and they freeze at the logo screen/background of nintendont. 2.252 gets passed that, but freezes once I pick a game to run.First off why are you using 252? just update to the latest one 342.
if you use nintendont inside updater you will need 2 updates once to get to the end of google code and another right after to get to github 342
are you using nintendont directly?I tried the newest version(s) and they freeze at the logo screen/background of nintendont. 2.252 gets passed that, but freezes once I pick a game to run.
I'm launching Nintendont through Homebrew channel. And I got the latest version of IOS58 from NUS Downloader, and I used Pimp my Wii to install it.are you using nintendont directly?
if they freeze on the logo then it must be something wierd you installed maybe an old ios58 or something.
manual updates are less noob proof than in app updater
Awesome work, Fix94, I admire your perseverance, now that we got all games working, can we start adding N64 support? (in be4 DC)FINALLY I got this thing working, this took me how many months exactly? It was painfully obvious too once I read the code properly and started naming game functions.
-created a timer patch for gt cube which fixes all the random speedups the game still had, this should be the last game with speed problems