So I can use nmm/gci on Nintendont?
Yessir. It's a PC application
So I can use nmm/gci on Nintendont?
I found this at the store and I wanted to check if it's compatible before I purchase it
It's not cheap so I don't want to buy it and find out it doesn't work with Nintendont, also does it work with other homebrews?
Thanks for the reply, I guess it's best to buy it before it's gone and I'm back to searching, since I can't buy stuff online, sadly!So far all the gamecube adapter clones work with Nintendont. They even share the same controller.ini
I had an idea recently, which I'm pretty sure is really diffecult or even impossible to implement
considering the wiimote now shuts down after 20 seconds adding anything to the wiimote seems pointless since you would have to turn it on let it sync and then do the rest, the buttom combos work great i dont see how a button combo on the controller you are already using to exit is limitating at all lol, limitating would be the need to turn on the wiimote to exit the game.Perhaps it's best to let it go but since such an idea was suggested, how about adding simple button combos to the solo Wii remote(a Wii remote with no extensions connected)? Since this controller is normally not usable it would be more comfortable for the users. To me the current button combos on the GC controller are like a limitation left by DML which should no longer be the case.
I can thoroughly understand if this is not good for the project but any kind of info on this option is enough for me.
That's been the case for me for a while, I still can't believe it already exceeded the original Xbox, that thing was like a beast when it comes to homebrews, but Wii just outdone it, hell even the PS3 is now on bar with the Xbox and the DS is pretty close!That's right. They'll update that digital list of games in the future.
I really love Nintendon't state right now. Great functionality, the ability to use almost any kind of controller for Gamecube games, maybe BBA emulation someday... this really is a great piece of software. Wii is now my favorite retro-all-in-one console of choice, period.
One could hope that the Homebrew Launcher would be updated or open sourced in the future, so libsickaxis and libwupc functionality can be integrated.
The Wiimote doesn't turn of when using BT.considering the wiimote now shuts down after 20 seconds adding anything to the wiimote seems pointless since you would have to turn it on let it sync and then do the rest, the buttom combos work great i dont see how a button combo on the controller you are already using to exit is limitating at all lol, limitating would be the need to turn on the wiimote to exit the game.
considering the wiimote now shuts down after 20 seconds adding anything to the wiimote seems pointless since you would have to turn it on let it sync and then do the rest, the buttom combos work great i dont see how a button combo on the controller you are already using to exit is limitating at all lol, limitating would be the need to turn on the wiimote to exit the game.
Using CC or CCP already gives you the option of exiting with the home button, just not from the wiimote but from the controller itself.The Wiimote doesn't turn of when using BT.
With CC or CCP (or any other controller connected to the Wiimote) could have that option.
I am aware of that.Using CC or CCP already gives you the option of exiting with the home button, just not from the wiimote but from the controller itself.
I personally think your hdd works just fine since normally after that last debug print you get the game starts up. Can you try a game via sd or another usb device? Also if that works, can you see when it blackscreens with your current hdd if pressing the power button once does something or if it gets ignored?
Good to hear that it's possible. Thanks for the reply!Oh the idea of a ingame menu is there for me since the beginning and I was thinking about it for quite a while, it would be doable for sure, for an example you can look at the wii system menu with neek you get a menu, if you can get a similar framebuffer hook into it then there should be no problem.
im guessing you dont have your wii connected to the internet?Tried USBFLASH 4gb and SDCARD 4gb, FAT32, a cluster of 32kb, formatted guiformat through and through win7.
And the game is written in terms DMTool.
Nintendont 2.229 when the game starts writing 12 fs error.
Nintendont 3.319 black screen after kernel looping games.
Wii power button is turned off.
im guessing you dont have your wii connected to the internet?
aparently everyone having issues is becuase they dont have their wii connected to the internet over wifi automaticaly , fix found this out if you dont have an internet connection setted the games wont work lol another wierd glitch.