Nintendont

Discussion in 'Wii U - Hacking & Backup Loaders' started by sabykos, Jun 10, 2013.

  1. Drak0rex

    Drak0rex GBAtemp Addict

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    Oct 12, 2014
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    Well, then he's screwed :P

    Holding Z does something totally different. You should try it with 4 controllers at the same time ;)
     
  2. sonictopfan

    sonictopfan GBAtemp Addict

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    Mar 2, 2010
    Well I had a crazy theory, and please bare with me as I'm not very knowledgeable in technical stuff as others so I'm probably wrong here, but since there is a software to convert PAL GC games to run on NTSC consoles, can something similar be done with the bios file?
     
  3. ccfman2004

    ccfman2004 GBAtemp Addict

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    Mar 5, 2008
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    I haven't used my GameCube in like 10 years. Not even sure where it is. Still have all of my GameCube games and one controller. Just don't know where my GameCube and 3 other controllers are. I remember that holding "Z" did something during boot.
     
  4. bobmcjr

    bobmcjr GBAtemp Advanced Fan

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    Apr 26, 2013
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    Holding Z changes the sound effects of the intro, and holding Z on all four controllers changes them to something different yet again.
     
  5. sonictopfan

    sonictopfan GBAtemp Addict

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    Mar 2, 2010
    I don't know about "Z" but holding "A" gets you to the menu and you can mess with the timer and MC (EmuMC of course) or just enjoy the nostalgia of going left and right remembering the time you first bought the console and didn't have but one game to play with so you ended up playing with the "far superior than Wii" bios screen.
     
  6. quepaso

    quepaso GBAtemp Fan

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    May 4, 2008
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    Is it possible to have it where you have to hold home for a couple of seconds before it boots you back out? I got the hori battle pad and it is absolutely amazing, but i pressed the home button by accident several times and it boots you out immediately. If there was a expectation that you have to hold home for a full second or two, that would help accident presses quite a bit.
     
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  7. Dharengo

    Dharengo Member

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    Jan 12, 2015
    Netherlands
    Hello. I would like to use WiiFlow to load Gamecube games from my Wii. I have installed Nintendont in SD:apps/nintendont/boot.dol as the instructions said. I have a game placed in SD:games/Skies of Arcadia Legends [GEAP8P]/game.iso (WiiFlow itself put it there when I ripped the disc, so I'm assuming this is correct). In settings, the gamecube loader is also set to Ninendont.

    Anyway, in WiiFlow, whenever I try to choose the Gamecube Source, it give me the message *DISABLED*. I can run the game just fine from the Nintendont app itself. I don't think I fiddled too much with any other settings. Am I doing something wrong?
     
  8. strikerdark

    strikerdark GBAtemp Regular

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    Oct 30, 2014
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    this would actually be really useful. FIX94 is it possible/doable?
     
  9. DrewDrew

    DrewDrew Member

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    Nov 24, 2014
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    Nintendont seems to drop inputs and generally stop responding to the official gamecube adapter. However this seems to happen more often on when using a hard drive through USB. It still happens when using the SD card however it happens less. Using the latest version of nintendont. Very noticable and have had multiple people mention it when playing.
     
  10. strikerdark

    strikerdark GBAtemp Regular

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    Oct 30, 2014
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    make sure you are using 1:1 ISO. Check on redump.org to make sure you have good copies, also which games? and which version of Nintendont do you have?
     
  11. Adeka

    Adeka Beta Tester

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    Mar 19, 2013
    United States
    I never experience inputs not registering when playing with the official controller

    Also if your on a normal Wii with gamecube ports then you can turn on Native Controls and Nintendont will use the actual gamecube ports instead of emulating them;)

    But it sounds more like you have a badly compressed iso
     
  12. DrewDrew

    DrewDrew Member

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    Nov 24, 2014
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    I'm using r277 on my Wii U and I'm pretty sure the ISO files are good however I'll double check. I mainly play melee and I notice the directional will just get stuck in a certain direction on the CSS screen and sometimes in gameplay. I have heavily modded the iso file myself but I don't understand how this would affect controller input as I don't get any dropped inputs when I use this iso file on my friends wii with nintendont with native controls. I almost think it has something to do with how fast the adapter polls. Would be interesting to test that. It almost feels like it becomes desynced. Anyway thanks for you help :)
     
  13. DrewDrew

    DrewDrew Member

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    Nov 24, 2014
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    I'm playing on my Wii U with native controls off. And thanks I'll have to check to make sure the ISO is ok. I'm still confused on why that would matter but I'll check anyway! :)
     
  14. MassiveRican

    MassiveRican GBATemp's Unofficial Vigilante

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    Aug 2, 2011
    Creeping in the Shadows
    I'd say a toggable option if this were to be implemented, I'm on the side of things where it doesn't bother me, especially when testing multiple games back to back.
    Using Wavebirds or wired GC controllers? I mention it cuz even on Smash Wii U, I'll have between 2-4 Wavebirds with the GCA and it still desyncs and acts funky every now and again. I have to unplug/replug the adapters or turn it on and off. It doesn't always happen but it's happened with multiple people a few times and that's w/o Nintendont, so it's probably something to do with the official GCA as well.
     
  15. Adeka

    Adeka Beta Tester

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    Mar 19, 2013
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    I assume your using the official adapter then. Someone here was using the official adapter and was having huge problems with Melee because the ISO was badly compressed
     
  16. strikerdark

    strikerdark GBAtemp Regular

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    Oct 30, 2014
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    yeah that was me actually, for some reason melee and the gamecube adapter dont play nice unless you are using a 1 to 1 ISO. Probably something related to how Hid is programed. Using a modified ISO could be the problem.
     
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  17. composerzane

    composerzane Member

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    Nov 12, 2009
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    I've had the same problem with directions getting "stuck" and repeating until another input is pressed on the Nintendont loader itself, actually. I use a wired GC controller in-game, and I've never noticed it there, but I've definitely noticed it using the wiimote to browse games in the Nintendont loader.
     
  18. Adeka

    Adeka Beta Tester

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    Mar 19, 2013
    United States
    I only experience this in the loader when using left or right on the Wii remote d-pad. Sometimes (actually its nearly every time) It start going insane until I press something else
     
  19. AbdallahTerro

    AbdallahTerro da KiNG

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    Jan 14, 2012
    Ideas factory :)
    Thanks fix for fixing pal bios freezing
    I can confirm pal games boot fine now
    only problem is Mario GP 1&2 will give bios disc error
    AX and Football game load with jap bios just fine though

    I made a tiny fix to make GP games boot (by skipping bios for GGPE ID)
    by changing loader/source/main.c line:
    if(useipl)
    to
    if((useipl) && (memcmp(&(ncfg->GameID), "GGPE", 4) != 0))

    Edit: also suggesting exceptions for game ids starting with letter D
    which makes weird demos and zelda inject boot

    if((useipl) && (memcmp(&(ncfg->GameID), "GGPE", 4) != 0) && (memcmp(&(ncfg->GameID), "D", 1) != 0))

    Edit 2: also make sure mcemu is on before booting the bios
    if((useipl) && (memcmp(&(ncfg->GameID), "GGPE", 4) != 0) && (memcmp(&(ncfg->GameID), "D", 1) != 0) && (ncfg->Config & NIN_CFG_MEMCARDEMU))

    same link
    rev277 mod: http://copy.com/vRN3HgFVyk9u7YuB/Public/boot.dol

    Edit3:
    All my games boot fine now using latest mod & they are ALL compressed
    Gamelist:
    Warning: Spoilers inside!

    Edit 4: Also confirming that multiiso discs boot fine using the bios files

    End of report
     
  20. sideskroll

    sideskroll GBAtemp Advanced Fan

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    Aug 25, 2010
    Peru
    Here
    Believe me, I get it.
    But maybe I'm not explaining myself correctly. Let me try again.
    Dolby Surround is a way of encoding delays, phase switching and some other tricks into a 2 channel audio track for later decoding on a capable receiver (be it with the original Dolby Surround, PL, PLII, etc.) Right? So far we're on the same page.
    That technology was later superseded by Dolby Digital, DTS etc which are not a part of this discussion so we'll leave them aside. But the point is that they're NOT the same. At all. (DD, DTS etc all have discreet channels which work independently from one another while Surround has all the info embedded on only 2 channels and it is up to the decoder to reassign those matrixed sounds) So far we agree on everything, right?
    OK, now back to PLII. The only way for the decoder to work properly is if it recognizes the surround matrix in the audio feed. Otherwise the decoder just "fakes" surround sound instead of actually assigning individual channels as cued in the matrix feed (and you can verify that by enabling the decoder with ANY stereo source. It would assign sounds to all channels of your sound system but does that make it "true surround"? No. It is just the decoder trying its best to "emulate" surround.)
    Now, I don't know what kind of receiver you have but most of them have an "auto surround" option. All that means is that the receiver will take whatever feed it gets, detect the matrix and decode accordingly all without user intervention. The way it SHOULD be. So for example, if you play an audio CD it would not decode anything because there's no matrix in the feed. But if you play let's say an .AVI file with Stereo Sound encoded as PLII (Like Wii and NGC games are) the receiver detects the matrix automatically and decodes according to the cues on the feed.
    from my personal AVR manual:
    Code:
    Stereo surround (matrix) formats are decoded automatically using [B]NEO: 6[/B] or [B]DOLBY PLII (x)[/B]
    That's on "Auto-Surround" mode. And I can confirm that it works perfectly fine and seamlessly without ANY user intervention whatsoever.
    For instance, if I'm listening to an audio CD and then change to a movie encoded in stereo surround (matrix) the receiver goes from plain vanilla stereo (no matrix on the feed) to DLPII or NEO: 6 without me touching anything.
    That's how I know the feed is announcing itself as Surround and the decoder is doing its job properly.
    Now, of course you can "force surround" basically ANYTHING. But if there's no matrix to decode then it is all up to the decoder to "fake" surround.
    And that's where the WiiU enters. The WiiU is (obviously) announcing itself as LPCM. And the receiver lets me know that on its display. But if I change it to vWii mode the receiver still sees it as LPCM. So there's no flag to let the machine knows if there's a matrix or not in the feed. So it's basically like using PLII on an audio CD. Does it work? Yeah, well "maybe". I mean you can hear the sounds... But is it REALLY decoding the matrix as its supposed to? Beats me. Saying that it is definitely working would be like saying that EVERY audio CD on existence has a matrix in their stereo feed just because PLII decoders attempt to recreate non existent surround sounds from a plain vanilla dual channel audio track.
    And TBH that's what I think the vWii is doing. Just "faking" it all the way....
    Now, if Nintendo would just put a farking "BITSTREAM" mode, at least on the vWii part of the machine receivers would just adjust accordingly instead of having to "surround everything up or nothing at all"
    It is a poor design. It's not that "i don't get it". It is just not working as it's supposed to.
    I guess you'd say that I'm a bit bothered by not KNOWING if the decoder is doing it's work properly AND by the fact that I shouldn't have to be MANUALLY selecting PLII for EVERYTHING or NOTHING. Not every game in existence has a surround sound matrix inside of the feed. And the console should let the receiver decide which game (or app) requires which decoder (or none) by announcing itself properly (like ANY other piece of equipment outputting digital audio these days)
    Manually selecting a Dolby decoder may have been great back in the day. But this is 2015. Decoders have evolved a long way from back when it was "cool" to have "surround this, surround that, surround in everything and everywhere".
    Nowadays most people just want to get the purest form of the content they can get. That's why we have DTS HDMA and whatnot.
    That means that if the creators intended the sound to be listened in a 2.0 system it should be played like that. If they embedded a surround matrix it should be then played like that etc...
    It's like people playing 4:3 games on 16:9 displays all stretched out. IT WAS NOT MEANT TO BE PLAYED LIKE THAT. STOP DOING IT PEOPLE! I swear I cringe every time I see something like that.
    And no, it's not a matter of personal preference like some people say it's a matter of doing justice to the source.
    Sorry for the super duper long post but I just wanted to try and be as clear as possible.
    Again, Nintendo should look into that. It IS a problem and it CAN be fixed. It's just that people don't seem to notice.
     
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