That's not true, all do exist.yes because for example some jap badges does not exist in usa or eur.
That's not true, all do exist.yes because for example some jap badges does not exist in usa or eur.
yes because for example some jap badges does not exist in usa or eur.
you okay? that's p wrongyes because for example some jap badges does not exist in usa or eur.
ok fine. but there is still the shortcut app problem that are not regionfree.you okay? that's p wrong
NOTE! If any tutorial is released in the future by one of the members that are allowed to edit this thread (posted the list in an earlier post in page 1) please feel free to edit it in to this thread, preferably at the very top.
Agreed. I'm very impressed at the pace these people work, haha!!This happened fast, very impressive.
but is till not noob firendly.This happened fast, very impressive.
Cut us some slack, man.but is till not noob firendly.
Well, no, that comes later. I meant that this feature is less than a week old (excluding Japan - most people here do not have access to a Japanese 3DS) and they've already reached the point where they can reverse-engineer it and inject custom content.but is till not noob firendly.
i am surprisedm of a soo fast hacking process too. i just said that is still not for everyone.Well, no, that comes later. I meant that this feature is less than a week old (excluding Japan - most people here do not have access to a Japanese 3DS) and they've already reached the point where they can reverse-engineer it and inject custom content.
I would've probably made it work 5 hours ago if not for the damn Sunshell, there's gotta be a better homebrew than it ;_;i am surprisedm of a soo fast hacking process too. i just said that is still not for everyone.
there is always extdata_dump. you can configure what files it dumps and restores.Actually since the last screenshot I posted I managed to inject exactly ONE ExtData file. Sunshell is terrible. And yet it's the only choice we have
Great job, man! Can't wait to use this myself.I would've probably made it work 5 hours ago if not for the damn Sunshell, there's gotta be a better homebrew than it ;_;
OKAY, I'M BACK TO THE GAME
Actually since the last screenshot I posted I managed to inject exactly ONE ExtData file. Sunshell is terrible. And yet it's the only choice we have
The one you see over here.
Ha, I managed to make it work by myself without any official tutorial
If you want to make badges, you need a 32x32 file for icon and 64x64 file for actual badge. You can already generate your own BCLIMs in Ohana3DS. When you have them, get rid of the footer. That's all I can say for today ( ͡° ͜ʖ ͡°)
I already promised @Méga-Mew that I'll let him do the tutorial, so either Get On Our Level or just have some patience, I'll see what else can be done
It says the file is too big.there is always extdata_dump. you can configure what files it dumps and restores.
guess I should go learn how to use lpp-3ds with extdata...It says the file is too big.
I'll release my tutorial tomorrow, bed timeI would've probably made it work 5 hours ago if not for the damn Sunshell, there's gotta be a better homebrew than it ;_;
OKAY, I'M BACK TO THE GAME
Actually since the last screenshot I posted I managed to inject exactly ONE ExtData file. Sunshell is terrible. And yet it's the only choice we have
The one you see over here.
Ha, I managed to make it work by myself without any official tutorial
If you want to make badges, you need a 32x32 file for icon and 64x64 file for actual badge. You can already generate your own BCLIMs in Ohana3DS. When you have them, get rid of the footer. That's all I can say for today ( ͡° ͜ʖ ͡°)
I already promised @Méga-Mew that I'll let him do the tutorial, so either Get On Our Level or just have some patience, I'll see what else can be done
Actually no, it works only on files up to 8MB, when this file is over 16 :/there is always extdata_dump. you can configure what files it dumps and restores.