Homebrew Nintendo Badge Arcade Hacking - Full Documentation and Progress

  • Thread starter Thread starter Nyannurs
  • Start date Start date
  • Views Views 101,738
  • Replies Replies 257
  • Likes Likes 36
Status
Not open for further replies.
NOTE! If any tutorial is released in the future by one of the members that are allowed to edit this thread (posted the list in an earlier post in page 1) please feel free to edit it in to this thread, preferably at the very top.
 
NOTE! If any tutorial is released in the future by one of the members that are allowed to edit this thread (posted the list in an earlier post in page 1) please feel free to edit it in to this thread, preferably at the very top.

Ok, sounds good!
 
  • Like
Reactions: Nyannurs
but is till not noob firendly.
Well, no, that comes later. I meant that this feature is less than a week old (excluding Japan - most people here do not have access to a Japanese 3DS) and they've already reached the point where they can reverse-engineer it and inject custom content.
 
Well, no, that comes later. I meant that this feature is less than a week old (excluding Japan - most people here do not have access to a Japanese 3DS) and they've already reached the point where they can reverse-engineer it and inject custom content.
i am surprisedm of a soo fast hacking process too. i just said that is still not for everyone.
 
i am surprisedm of a soo fast hacking process too. i just said that is still not for everyone.
I would've probably made it work 5 hours ago if not for the damn Sunshell, there's gotta be a better homebrew than it ;_;

OKAY, I'M BACK TO THE GAME :)
Actually since the last screenshot I posted I managed to inject exactly ONE ExtData file. Sunshell is terrible. And yet it's the only choice we have :P
The one you see over here.
8Occ182l.jpg

Ha, I managed to make it work by myself without any official tutorial :)

If you want to make badges, you need a 32x32 file for icon and 64x64 file for actual badge. You can already generate your own BCLIMs in Ohana3DS. When you have them, get rid of the footer. That's all I can say for today ( ͡° ͜ʖ ͡°)
I already promised @Méga-Mew that I'll let him do the tutorial, so either Get On Our Level :P or just have some patience, I'll see what else can be done :)
 
I would've probably made it work 5 hours ago if not for the damn Sunshell, there's gotta be a better homebrew than it ;_;

OKAY, I'M BACK TO THE GAME :)
Actually since the last screenshot I posted I managed to inject exactly ONE ExtData file. Sunshell is terrible. And yet it's the only choice we have :P
The one you see over here.
8Occ182l.jpg

Ha, I managed to make it work by myself without any official tutorial :)

If you want to make badges, you need a 32x32 file for icon and 64x64 file for actual badge. You can already generate your own BCLIMs in Ohana3DS. When you have them, get rid of the footer. That's all I can say for today ( ͡° ͜ʖ ͡°)
I already promised @Méga-Mew that I'll let him do the tutorial, so either Get On Our Level :P or just have some patience, I'll see what else can be done :)
Great job, man! Can't wait to use this myself.
 
I would've probably made it work 5 hours ago if not for the damn Sunshell, there's gotta be a better homebrew than it ;_;

OKAY, I'M BACK TO THE GAME :)
Actually since the last screenshot I posted I managed to inject exactly ONE ExtData file. Sunshell is terrible. And yet it's the only choice we have :P
The one you see over here.
8Occ182l.jpg

Ha, I managed to make it work by myself without any official tutorial :)

If you want to make badges, you need a 32x32 file for icon and 64x64 file for actual badge. You can already generate your own BCLIMs in Ohana3DS. When you have them, get rid of the footer. That's all I can say for today ( ͡° ͜ʖ ͡°)
I already promised @Méga-Mew that I'll let him do the tutorial, so either Get On Our Level :P or just have some patience, I'll see what else can be done :)
I'll release my tutorial tomorrow, bed time ;)
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum