Hey all!
I've been working lately on a release of Ship of Harkinian for the WiiU, and finally its ready for a first release!
Now this build will support high res textures packs and it really brings forth the magic of Ocarina of time.
There will be some bugs, especially clipping graphics bugs (expect them to be minor) as I had to do a lot of optimization to get them to render properly on the GPU.
STATUS
Ship of Harkinian 9.2.3 r1: released
Download: https://github.com/utsnik/Shipwright/releases/tag/wiiu-9.2.3-r1
2 Ship 2 Harkinian: runs on my console, not released yet. I'll update this post when it is.
SHIP OF HARKINIAN: INSTALL
1. Make oot.o2r on a PC with desktop SoH 9.2.3 (Windows, Linux or macOS) and your ROM.
It has to be 9.2.3: an archive from another version will not work.
2. Copy the files to your SD card:
sd:/wiiu/apps/soh.wuhb
sd:/wiiu/apps/soh923/soh.o2r
sd:/wiiu/apps/soh923/oot.o2r
3. Start Ship of Harkinian from the Wii U Menu.
The full guide is in README.md inside the zip.
WHAT WORKS
KNOWN LIMITS
TEXTURE PACKS (read before installing one)
Where to get them: from the pack author's own page. Most of the Wii U testing was done
with Djipi's 3DS Experience (https://gamebanana.com/mods/477979). I can't share packs or
converted copies (the authors' licences don't allow it), so please don't ask for them
here, and please don't reupload them. (I have tried to reach out to djipi and ask for redistribution rights)
Installing:
Load order matters. Packs later in the list override earlier ones. Files you add together
are put in alphabetical order, which is the order Djipi numbers his parts in. If you
remove a file and add it back, it goes to the END of the list. A low-resolution part can
then cover the HD one. Typical signs are big white or blue blobs instead of flowers in
Hyrule Field, or a flat solid plate where Death Mountain's cloud ring should be. If you
see that, fix the order in the Mods menu.
Djipi's 3DS Experience on the Wii U:
Wii U loading speed-ups and haven't been tested on a console yet. Reports are welcome.
*Hyrule Field is the heavy part. The pack's Hyrule Field scene part swaps in the 3DS
terrain model, and that model is most of the frame cost there.
If Hyrule Field runs
slowly, turn that part off in the Mods menu and keep the rest. Hyrule Field then uses
The original terrain with the pack's main textures.
*White screen when talking to the Kokiri Shop owner or in the Carpenters' tent: this
comes from the pack, not the port. A few of the pack's shop background textures are
completely blank. It only shows in the shop dialogue view.
Big packs in general: the Wii U has far less memory than a PC. Textures stay loaded
between areas while memory allows, so revisits are quicker. A very large pack still means longer pauses when you enter a new area.
Full-size multi GB packs (such as OoT Reloaded
on its own) have not been tested.
2 SHIP 2 HARKINIAN (COMING SOON)
2S2H already runs on my Wii U on the same engine, with the same fixes (input, texture
streaks, faster area changes). Before release it still needs a few things fixed and a
setup guide for mm.o2r. Texture notes will come with it. I've tested it with a
reduced-size copy of MM-Reloaded, and how far full-size packs go on a Wii U is still
being checked.
BUG REPORTS
Please post them in this thread. Start the post with "SoH:" or "2S2H:", and include your
ROM version, which texture packs you use (and their order), and where in the game it
happened.
CREDITS
- HarbourMasters (https://github.com/HarbourMasters/Shipwright) and every Ship of Harkinian and 2 Ship 2 Harkinian contributor. It's their game engine; the port only adds the Wii U layer. If you enjoy it, support them.
Kenix3 and the libultraship contributors (https://github.com/Kenix3/libultraship),
plus the Fast3D authors.
GaryOderNichts (https://github.com/GaryOderNichts), whose original Wii U port of SoH (the GX2 renderer and shader generator) this builds on.
Djipi (https://gamebanana.com/mods/477979) for the 3DS Experience pack.
devkitPro / wut and the Aroma team.
Source (GPL):
https://github.com/utsnik/Shipwright/tree/wiiu-release
https://github.com/utsnik/libultraship/tree/wiiu-release
Not affiliated with or endorsed by Nintendo, HarbourMasters or Djipi.
I've been working lately on a release of Ship of Harkinian for the WiiU, and finally its ready for a first release!
Now this build will support high res textures packs and it really brings forth the magic of Ocarina of time.
There will be some bugs, especially clipping graphics bugs (expect them to be minor) as I had to do a lot of optimization to get them to render properly on the GPU.
STATUS
Ship of Harkinian 9.2.3 r1: released
Download: https://github.com/utsnik/Shipwright/releases/tag/wiiu-9.2.3-r1
2 Ship 2 Harkinian: runs on my console, not released yet. I'll update this post when it is.
SHIP OF HARKINIAN: INSTALL
1. Make oot.o2r on a PC with desktop SoH 9.2.3 (Windows, Linux or macOS) and your ROM.
It has to be 9.2.3: an archive from another version will not work.
2. Copy the files to your SD card:
sd:/wiiu/apps/soh.wuhb
sd:/wiiu/apps/soh923/soh.o2r
sd:/wiiu/apps/soh923/oot.o2r
3. Start Ship of Harkinian from the Wii U Menu.
The full guide is in README.md inside the zip.
WHAT WORKS
- The whole game, with SoH's in-game menu and settings. Tested with the NTSC-U 1.2 ROM.
- TV and GamePad output.
- 30 fps by default. The original 20 fps is one setting away.
- Every button press and release reaches the game (no missed presses or stuck spin attacks).
- Texture packs (see below).
- 3DS polygons and moss
- Lots of optimizations
KNOWN LIMITS
- Busy scenes can dip below 30 fps. Set 20 fps in the menu if that bothers you.
- Entering a new area can pause briefly while it loads from the SD card, more so with big texture packs. (Try to install to internal nand if possible, or use fast enough SD/HDD
- Distant textures can shimmer (no mipmapping yet).
- Some torch and lamp glows in Hyrule Field show through the hills as small yellow dots.
- Master Quest and ROM versions other than NTSC-U 1.2 have not been tested on a Wii U yet.
TEXTURE PACKS (read before installing one)
Where to get them: from the pack author's own page. Most of the Wii U testing was done
with Djipi's 3DS Experience (https://gamebanana.com/mods/477979). I can't share packs or
converted copies (the authors' licences don't allow it), so please don't ask for them
here, and please don't reupload them. (I have tried to reach out to djipi and ask for redistribution rights)
Installing:
- Put the pack's .o2r / .otr files in sd:/wiiu/apps/soh923/mods/
- New files are switched on automatically the next time SoH starts.
- Check that "Enable Mods" is ticked in SoH's Mods menu.
Load order matters. Packs later in the list override earlier ones. Files you add together
are put in alphabetical order, which is the order Djipi numbers his parts in. If you
remove a file and add it back, it goes to the END of the list. A low-resolution part can
then cover the HD one. Typical signs are big white or blue blobs instead of flowers in
Hyrule Field, or a flat solid plate where Death Mountain's cloud ring should be. If you
see that, fix the order in the Mods menu.
Djipi's 3DS Experience on the Wii U:
- It runs at full resolution, but it has only been played with the older .o2r release.
Wii U loading speed-ups and haven't been tested on a console yet. Reports are welcome.
*Hyrule Field is the heavy part. The pack's Hyrule Field scene part swaps in the 3DS
terrain model, and that model is most of the frame cost there.
If Hyrule Field runs
slowly, turn that part off in the Mods menu and keep the rest. Hyrule Field then uses
The original terrain with the pack's main textures.
*White screen when talking to the Kokiri Shop owner or in the Carpenters' tent: this
comes from the pack, not the port. A few of the pack's shop background textures are
completely blank. It only shows in the shop dialogue view.
Big packs in general: the Wii U has far less memory than a PC. Textures stay loaded
between areas while memory allows, so revisits are quicker. A very large pack still means longer pauses when you enter a new area.
Full-size multi GB packs (such as OoT Reloaded
on its own) have not been tested.
2 SHIP 2 HARKINIAN (COMING SOON)
2S2H already runs on my Wii U on the same engine, with the same fixes (input, texture
streaks, faster area changes). Before release it still needs a few things fixed and a
setup guide for mm.o2r. Texture notes will come with it. I've tested it with a
reduced-size copy of MM-Reloaded, and how far full-size packs go on a Wii U is still
being checked.
BUG REPORTS
Please post them in this thread. Start the post with "SoH:" or "2S2H:", and include your
ROM version, which texture packs you use (and their order), and where in the game it
happened.
CREDITS
- HarbourMasters (https://github.com/HarbourMasters/Shipwright) and every Ship of Harkinian and 2 Ship 2 Harkinian contributor. It's their game engine; the port only adds the Wii U layer. If you enjoy it, support them.
Kenix3 and the libultraship contributors (https://github.com/Kenix3/libultraship),
plus the Fast3D authors.
GaryOderNichts (https://github.com/GaryOderNichts), whose original Wii U port of SoH (the GX2 renderer and shader generator) this builds on.
Djipi (https://gamebanana.com/mods/477979) for the 3DS Experience pack.
devkitPro / wut and the Aroma team.
Source (GPL):
https://github.com/utsnik/Shipwright/tree/wiiu-release
https://github.com/utsnik/libultraship/tree/wiiu-release
Not affiliated with or endorsed by Nintendo, HarbourMasters or Djipi.






