_Chaz_ said:But, if the graphics aren't perfect how will I be able to enjoy the game!?ryan90 said:I made a thread about aliasing on the 3ds a while ago the main issue i have is that i personally don't believe 3d will fix any of the aliasing issues, seeing two different sets of aliased lines will probably just make things look worse, the 3ds should have AA as it was one of the most annoying things about the psp, with all the complex character models and scenery in such a low resolution it just made things look bad and 3ds screen is even lower res.
It seems its only support is of SSAA(Super Sampling) which is drawing the image at a higher res then down sampling, this technique is very expensive on the cpu and system bandwidth and so is usually reserved for cgi movies and images only, I was really interested in the idea of it using MLAA but someone said it would need programmable shaders.
Edge Detect AA would probably be the best option but the 3ds doesn't support that either from what i read so unless they develop some portable post process filter than will work with the 3ds fixed shaders i doubt we will have any AA besides in old n64 games and 2d mode.
The only other option would be to blur the games slightly, which works really well for some games, it gets rid of the rough edges on some of the characters and as long as the textures aren't too complex it doesn't have a big effect. but again im not sure how expensive it would be to do this to every image
So yeah for me its an issue but it depends on the person whether it bothers them or not
Individuality. What ryan90 meant was that the games would still be enjoyable up to the extent of whoever is playing it/them. Its like pron. some people enjoy it, others don't.