Homebrew Question Request can any one help me to Port [Captain Claw (video game)] ! DOS game for Nintendo Switch ?

oufai

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Captain Claw comes to the Switch with ClawSwitch
Claw is a side-scrolling platforming game by Monolith Productions featuring Captain Claw originally released in 1997 for Windows which received good reviews. This game revolves around a cat pirate who was kidnapped by enemy ships and ends up being thrown in prison. After being stuck there for a while, a friend of his sends him a note along with a map telling him about a so-called Amulet of Nine Lives which grants the wearer near-immortality.


Do you love both cats and pirates? If so, you should surely check out Captain Claw on the Switch!

Obviously, Captain Claw decides to go look for this and to do this, you have to first get out of jail, traverse through a forest and roam around the land to obtain the gems that make up the amulet. To do this, you have to kill enemies, jump platforms and probably die a few times while also collecting coins and valuables to increase your score.
:switch:

https://github.com/djmuted/ClawSwitch/releases/tag/beta2
220px-Claw_Coverart.png

:yaypsp: https://gbatemp.net/threads/clawswitch-a-captain-claw-port-for-nintendo-switch.529116/
 
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djmuted

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First of all, Captain Claw is not a DOS game, it is a Windows exclusive, which makes it hard to emulate on other platforms. There is an open implementation of the Captain Claw engine mentioned in this thread earlier, but it's still not quite ready (two last levels simply don't work yet). I already ported this open source version to libnx and there is sound of the main menu when playing in Ryujinx emulator, but the game freezes the Switch completly before it can load all of its assets because of an OutOfMemory error. My bet is that we still need to wait for OpenGL for Horizon OS, so we can load textures to the GPU memory.
 

oufai

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there's any hope that can be port !

--------------------- MERGED ---------------------------

First of all, Captain Claw is not a DOS game, it is a Windows exclusive, which makes it hard to emulate on other platforms. There is an open implementation of the Captain Claw engine mentioned in this thread earlier, but it's still not quite ready (two last levels simply don't work yet). I already ported this open source version to libnx and there is sound of the main menu when playing in Ryujinx emulator, but the game freezes the Switch completly before it can load all of its assets because of an OutOfMemory error. My bet is that we still need to wait for OpenGL for Horizon OS, so we can load textures to the GPU memory.
WowooO can you make it if you OpenGL avalable for Horizon OS ? pleases give me more hope ! :toot::grog::vul1:
 

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Some progress is happening but still the entire system is crashing after a level is loaded + still no hw acceleration (waiting for sdl2 to get opengl support)
B62B7871-211C-48F1-B0BF-B2585DD9688D.jpeg 7AB2A733-3399-4A82-B00A-BA23893012FB.png
 
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