New Super Mario Brothers U Custom Level - Lava Falls

Discussion in 'Wii U - Hacking & Backup Loaders' started by MrRean, Jun 27, 2015.

  1. MrRean
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    MrRean WiiU Helper / Hacker

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    And I return again with another custom level. This time, it's a bit more challenging and the theme is that Peach's Castle theme.



    This wasn't just a level, though. This level actually has more custom stuff than you wouldn't believe. I finally understood how custom paths and path nodes work, so I put in 2 of them (the raft, and the moving lava block) and volia, they worked perfectly. But this time, I'm going to show you the internal parts of this level. :D
    Entrances
    Warning: Spoilers inside!
    Sprites
    Warning: Spoilers inside!
    The entire block with sprites can be found here.
    Locations
    Warning: Spoilers inside!

    Now the new part, paths and path nodes...
    Paths
    [​IMG]

    Offset 0x00 is the ID of the Path, so 01 is 1 and 02 is 2.
    Offset 0x03 is the Path Index, which means if path #1 has 2 paths, the path index for path #2 would be 2, and that's how it finds out how many paths there are.
    Offset 0x05 is the number of nodes present.
    Offset 0x07 is the looping flag, if set to 02 it will loop. 00 is no looping.

    Path Nodes
    [​IMG]
    (oh, it's 20 bytes per row, this makes it make more sense.)
    These are a bit more tricky. Let's just use the first 0x14 bytes for this example. This is 1 path node.
    Offsets 0x00 and 0x01 are the X position
    Offsets 0x02 and 0x03 are the Y position
    0x04 through 0x0B aren't really known atm, but they are Acceleration, Delay, and Speed. They're floats, and floats are stupid. :D

    So I hope showing all this helped a bit, still continuing hacking this game! ;)
    ~MrRean
     
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  2. fatsquirrel

    fatsquirrel GBAtemp Advanced Maniac

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    Damn man fantastic, it looks amazing.
    Im just mad that Ive sold my copy -.-
     
  3. Reecey

    Reecey Mario 64 (favorite game of all time)

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    I'm just wondering, this is pretty cool stuff dude but I'm intrigued how are you playing it, using it etc..? Will this be playable some time? Can you give any juicy details?

    Is it to do with the upcoming exploit?, have you got to have a copy of the original game to run it etc..? or is it back up related?
     
  4. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    I love how all these hacks are shown, but not how to do it.
     
  5. Reecey

    Reecey Mario 64 (favorite game of all time)

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    At Home :)
    Here, here! :)
     
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  6. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    They talk the talk, but don't walk the walk. Not surprising.
     
    Last edited by the_randomizer, Jun 27, 2015
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  7. Reecey

    Reecey Mario 64 (favorite game of all time)

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    I know how you feel, its terribly frustrating seeing these hacks in place but your left in the wild to how? :cry:
     
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  8. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    It's akin to taunting a horse with a carrot simply to get a reaction.
     
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  9. Reecey

    Reecey Mario 64 (favorite game of all time)

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    Just a little bit of something would of done me, I'm not fussy, I don't ask for much in life!
     
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  10. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    I would assume there's a delay of some kind, that's what I think.
     
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  11. MrRean
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    MrRean WiiU Helper / Hacker

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    I go to do something else and people ask how to do it, and I will explain it. All you had to do was ask and not say "omg they're hiding something" and whine about it.

    It's tested using Cafiine and the Kernel Exploit. The reason there's no tutorial is that it's useless right now, and the people who have the kernel exploit can do it. Nobody else can. So that hinders a tutorial useless.
     
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  12. Reecey

    Reecey Mario 64 (favorite game of all time)

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    Calm down, calm down bud we are only having a bit of fun m8 don't take it serious man, chill.

    Thanks for the info :)

    Edit: so its using the new incoming exploit then, is that correct?, are you using a back up or something to run this?
     
    Last edited by Reecey, Jun 27, 2015
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  13. MrRean
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    MrRean WiiU Helper / Hacker

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    I see.
    Well, it's done by making the level in NSMBW Reggie, and matching up the tileset numbers with NSMBU. The result in NSMBW is a bunch of random tiles but in NSMBU it matches up perfectly. I hex edit in the sprites and all that.
     
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  14. sergey3000

    sergey3000 GBAtemp Regular

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    I can do it too. Using mario maker. :P
     
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  15. MrRean
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    MrRean WiiU Helper / Hacker

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    This is what Mario Maker can't do, but we can.

    • New Tilesets
    • New backgrounds
    • ASM Hacks
    • Longer levels
    • More sprites to choose from
    • Rotation controllers, boss choosing
    • Many other types of switches
    tbh I hate the Mario Maker comments. I think a lot of the levels from that will be unfair, kaizo, or just plain spammy with enemies and all that shiz.
     
  16. Marionumber1

    Marionumber1 GBAtemp Maniac

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    Uh, how can it be delayed when we never promised a release date?
     
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  17. DJPlayer

    DJPlayer Banned

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    true, you never did :D
    But I still hope you'll release it sometime (possibly for 5.4, too).
    I like your work.
     
  18. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Dr. Wahwee's castle
    Uh point taken, heh, whoops.
     
  19. JohnathanMonkey

    JohnathanMonkey GBAtemp Advanced Fan

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    This is awesome!! I can't wait to play these custom levels like I have been with NSMBW! Keep up the great work guys and thank you very much for taking the time to test and edit all this stuff. I would love to see a Reggie NSMBWU! I am just now creating my own levels with Reggie for NSMBW lol
     
  20. FusionGamer

    FusionGamer GBAtemp Advanced Fan

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    Don't forget Slopes! The most basic thing and Nintendo doesn't implement them.

    Oh, and the ability to insert anything into a "?" block can be done via ASM, right?