Neither one is better. The European version has more languages so it is a bigger file, the US version supports E-Reader, though this does us no good on an emulator.Hmmm, that one is 32 mbit (CRC32 of A44BA79F). The one I have is 64 mbit (CRC32 of B2401FA3) like the European release. Which is the best dump?
Actually, with possibly VBA Cheats or Gameshark/PAR, you can use it to get the features only in the E-Reader...Neither one is better. The European version has more languages so it is a bigger file, the US version supports E-Reader, though this does us no good on an emulator.Hmmm, that one is 32 mbit (CRC32 of A44BA79F). The one I have is 64 mbit (CRC32 of B2401FA3) like the European release. Which is the best dump?
QUOTE said:read this
http://pocket.ign.com/articles/451/451854p1.html
in short, in Super Mario Advance 4:SMB3, there will be the option to add levels and items using 2 GBA systems, e-reader, and e-cards, this is known, but here's the point:
up to 32 levels can be saved into the cart, which gives me the idea, most of us can't get 2 GBAs, E-reader and all those e-cards, that's why we can share what we get online
which means, let's say someone gets the game, he got the 2 GBA systems, E-reader and cards, he saves the levels on the cart, and then uploads his save file to the net, and we can all enjoy those new levels!
what do you say?
the (e)-version isn't 64MBit... that's just if you count all the garbage datamaybe they couldn't understand what kind of savegame type isÂ
with just one language the dump is half the size of eu version..Â
wow, i hope with codes you can access the e-reader fetures, i mean with VBA
well not likely according to IGN's article the level data and stuff are on the cards soooooooooooooooooooooooooooooooooooooo..............
THAT SUCKS!!!!
QUOTEsry but how do i use it?
They have to match in name.i tried flashing this onto my flash, but after i put the sav into the flash, it still says corrupt data???