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Yeah all my recordings are on "prefer fluid video" since I assume that's how people want to play, and I don't want to give a false impression that video and audio are of a certain level when it's one or the other at a time.
It certainly sounds like it catches up near the end.
Yeah, that's from FF6 on CATSFC, I didn't do an SNES9x recording for that one since it was just for randomizer to hear/see (as there's no notable issues for me to compare against), also I wanted to leave it stereo because it actually makes great use of it in the music (opposed to most games that are just stereo in name).
FF6's soundtrack is... just way better than that of most other SNES games, you can really see how much effort the devs put into the game, and what the SNES is capable of on the audio front.
Yeah, I have a recording that I posted if you wanted to compare the two spectrograms from the emulators (posted it in my last post). Nobuo Uematsu made quite the soundtrack, and both this and Chrono Trigger pushed the limits of the Snes sound processor. But I listened to your recording as well and it sounds better than the last one you recorded, but again, I don't know how the timing can be corrected. In case you missed it for some reason, here it is http://www.mediafire.com/?au1559upqvlsylg
I have a real Snes at my parent's house and if I can a way to hook it up to a PC, I can test FF6 and Chrono Trigger.
Let me know how it goes