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I'm relatively new to this console, and documentation is scarce to nonexistent unlike other consoles, or available information is poor-to-low-quality.
First, my PS3 is an old-ass CECHA. I haven't had any problems (yet) with it. I bought it used three-or-so-years ago, and it doesn't appear to have been opened up before, so I assume nothing has been done to the guts of the console.
Aside from having re-applied the thermal paste: what should I be using for fan settings in webman to keep it chill? It seems to idle around 70 C(Cell) / 56 C(RSX). Datasheet for the Cell seems to think 75 C is normal, but cooler is usually better.
Second, after I hacked the thing I obviously dumped my library to ISOs. The only thing that's a pain is needing to mount the discs first. On the Vita/3DS/etc we can usually convert a disc game to a digital game. Is this possible on the PS3? I'm assuming not since I can find nothing on it. This is minor, since rebug at least accelerates the mount process by making it available from the home menu.
Third, what exactly will get you banned? Or more specifically, what part of CFW is detected and how? From what I read, peek/poke and patched syscalls are a no-no, reporting an impossible version to Sony's servers is as well, and perhaps code being wrong in memory compared to proper firmware? Most explanations border on voodoo rather than actual reasons. Keep in mind I'm a programmer. A technical answer would be appreciated here. In the end I know this boils down to a PSN patcher, what I want to know is why a ban occurs precisely and what is detected.
First, my PS3 is an old-ass CECHA. I haven't had any problems (yet) with it. I bought it used three-or-so-years ago, and it doesn't appear to have been opened up before, so I assume nothing has been done to the guts of the console.
Aside from having re-applied the thermal paste: what should I be using for fan settings in webman to keep it chill? It seems to idle around 70 C(Cell) / 56 C(RSX). Datasheet for the Cell seems to think 75 C is normal, but cooler is usually better.
Second, after I hacked the thing I obviously dumped my library to ISOs. The only thing that's a pain is needing to mount the discs first. On the Vita/3DS/etc we can usually convert a disc game to a digital game. Is this possible on the PS3? I'm assuming not since I can find nothing on it. This is minor, since rebug at least accelerates the mount process by making it available from the home menu.
Third, what exactly will get you banned? Or more specifically, what part of CFW is detected and how? From what I read, peek/poke and patched syscalls are a no-no, reporting an impossible version to Sony's servers is as well, and perhaps code being wrong in memory compared to proper firmware? Most explanations border on voodoo rather than actual reasons. Keep in mind I'm a programmer. A technical answer would be appreciated here. In the end I know this boils down to a PSN patcher, what I want to know is why a ban occurs precisely and what is detected.