So everybody, I'm using Atmosphere , the latest version. I updated Hekate and Kosmos Atmosphere. I found out the path for storing bgm for MHGU and I did the following:
F:\atmosphere\contents\0100770008dd8000\romfs\nativeNX\sound\bgm\battle\wav
In this wav folder, I have the Deviant theme properly named "bgm_em_Named.opus".
I encoded the zenith theme from Frontier using this tool: opus-codec(dot)org/ turning the .wav file to a .opus.
I use TegraRCMGUI to inject fusee-primary, which then boots up my Switch with Atmosphere. I then run MHGU only to find out no music is being played during Deviant fights.
What the hell am I doing wrong? Isn't LayeredFS enabled by default? I properly encoded this .opus file with the opus_tools like this via CMD:
opusenc --bitrate 255
bgm_em_Named.opus bgm_em_Named.wav
it then converted my wav file to bgm_em_Named.opus.
F:\atmosphere\contents\0100770008dd8000\romfs\nativeNX\sound\bgm\battle\wav
In this wav folder, I have the Deviant theme properly named "bgm_em_Named.opus".
I encoded the zenith theme from Frontier using this tool: opus-codec(dot)org/ turning the .wav file to a .opus.
I use TegraRCMGUI to inject fusee-primary, which then boots up my Switch with Atmosphere. I then run MHGU only to find out no music is being played during Deviant fights.
What the hell am I doing wrong? Isn't LayeredFS enabled by default? I properly encoded this .opus file with the opus_tools like this via CMD:
opusenc --bitrate 255
bgm_em_Named.opus bgm_em_Named.wav
it then converted my wav file to bgm_em_Named.opus.