Oh, no! I am not a beta tester, but I do have version 280711. I am kind of reluctant to give it away, because smealum doesn't want to be publishsing the unfinished versions. If you want it (you only, for now), PM me.CannonFoddr said:There's a Download for this ???? - or is 'lucasade' a Beta tester ??smealum said:Once that's done I think I'll try to make a better bottom screen interface. Any suggestions on what should be down there ? Basically, what I'm thinking so far :
- item bar (like 9 icons to select a block/item)
- button(s) to switch between placing and removing blocks
- save button
- button to access inventory (will be useful even in classic since there are more blocks then can fit in the item bar)
- probably some "zoomed" version of the selected block somwhere since they're so small
- a compass ? (I think it'd be neat AND useful; I know minecraft lets you craft those, but since this is Classic version for now you won't be able to craft them)
- a clock, or at least some indicator of what time it is (same thing) (also, I have an idea of what it could look like so that it could be nicer then a regular clock, but... not sure how to describe it)
From what I can see of the bottom screen - I think you will definitely need a way to toggle between the inventory / crafting / item bar / saving etc.
Trying to get them all on the one screen would be to cluttered
Here's my suggestion... have different screens for different 'modes'
In the 'Classic' mode - just have the Icon bar & a larger picture with description of the selected icon (perhaps even have a 'Quick Save' button), along with the Compass/Clock as wellthen have the controls set up like....In case you can't guess - the two icons lower right are meant for the Clock and Compass, couldn't be a**sed to make any proper icons up)
The [ B ] button can be a 'Cancel'/'exit' button when in the 'Save' or 'Inventory' screen mode
- Use 'D-pad' to move around
Use [ A ] to 'jump'
Use Left/Right shoulder buttons to move left/right across Icon bar (Or also have 'touch screen' control)
Use [ Y ] to place a block
Use [ X ] to remove a block
Use the [ Select ] button to show up your 'Inventory' on the lower screen (with touch screen drag-&-Drop' to move things around)
Use the [ Start ] to bring up a new lower screen with 'Save','Load','Options' on it
EDIT: Just seen 'Bmcs' mockup, & 'lucasade' idea AFTER I was doing this post - dam it there goes my ideas....
..... Hang onQUOTE@Smealum: I was playing the game last night.
As for the interface, that does look good
@Bmcs, you are right about a separate movement interface. It should include the buttons to switch interface, along with the compass and clock. The rest of the space should be empty to allow movement. You should make a mock-up movement interface so that we can debate more, I might try a mock-up of an interface too
PS: For those talking about TNT...please stay on topic for now. Debate the interface. The time will come when new features will be asked for, and you can suggest it then. I'm just saying.