PCSX2 HD texture pack group

FlatOut 2 (PAL-D)

kupo-on-gbatem

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Simple upscale made with HDcube4 without further edits.

Just played this game when I needed a break from my main project and kept texture dumping enabled, so why not upscale it. It was a full playthrough so it should be complete. It was also a very upscale friendly game, there have been no textures which couldn't be replaced or so. Only downside is, that it has mip maps which are not named as mips, so I couldn't create them by downsizing mip0 (resulting in upscaling low res mips).

This texture pack is compatible with SLES-54003. I didn't test other versions.

Download link

Any other notes:
  • The PAL versions have a 60hz mode.
  • Right now there is a bug where the left side of the screen is lighted and can flickering in the pause menu. The bug is already reported and will hopefully be fixed soon. fixed in v1.7.5604

Texture Replacements offTexture Replacements on
FlatOut 2_SLES-54003_20240306043807.pngFlatOut 2_SLES-54003_20240306043812.png
FlatOut 2_SLES-54003_20240306140054.pngFlatOut 2_SLES-54003_20240306140058.png
FlatOut 2_SLES-54003_20240306042926.pngFlatOut 2_SLES-54003_20240306042927.png
FlatOut 2_SLES-54003_20240306043438.pngFlatOut 2_SLES-54003_20240306043436.png
 
Last edited by kupo-on-gbatem,
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kupo-on-gbatem

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Awesome!
By the way, did upscaling the mipmaps separately from regular dump make a difference? I thought including mipmaps inside the DDS files would make upscaling mipmaps alone redundant.

I can only speak from my experience with Dolphin. In Dolphin your textures look like this:

(hash).png
(hash)_mip1.png
(hash)_mip2.png
(hash)_mip3.png
...and so on

This is pretty useful, because with CTT I can simply create mip maps from the base texture. And the best thing is even if the game actually has no mip maps you still can create some. The game will load them. You just have to follow the naming sheme above (or you include them in DDS files, as you said. Both ways work).

In case of pcsx2 I only upscaled two games so far. Dragon Quest 8 had no mip maps and in case of FlatOut 2 mip maps look like this:

Unbenannt.PNG

They have all different hashes. So I can't simply create mip maps myself, I have to use the ones that pcsx2 dumps. And other than in Dolphin I also can't create mip maps, if a game originally has no mip maps. The game won't load them (tried this in DQ8, DDS textures with built-in mip maps made no difference).

And my problem is since I can't create mip maps myself by downsizing the base texture (I mean, I could, but good luck to find the mip maps inside 8000 textures, if they have all different file names), I have to upscale these tiny 32x32 textures and the result is this:

FlatOut 2_SLES-54003_20240307015750.png

Not pretty.
 
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