And I'll just throw this out there again: melonDS Patreon
I just pledged my (way too meager) contribution for that sweet hardware renderer!
And I'll just throw this out there again: melonDS Patreon
Highly experimental rebased melonDS core (libnx):
— m4xw (@m4xwdev) February 18, 2019
https://t.co/85ACsxs1HH
Windows x64:
https://t.co/54x4u2LORV
Note: Creates savefiles in the current folder <- will be fixed later, test build.
yes, i tried it and very impressive, even if its not playable most of the stuffSaw this on twitter https://twitter.com/m4xwdev/status/1097556787585273858
Interesting. How does it run? Last time I compiled the melonDS libretro core for the Switch it didn't run very well. Not that my standalone port runs perfect either, but it ran betterSaw this on twitter https://twitter.com/m4xwdev/status/1097556787585273858
I heard it runs pretty much the same as your standalone port, I haven't tested it myself though.Interesting. How does it run? Last time I compiled the melonDS libretro core for the Switch it didn't run very well. Not that my standalone port runs perfect either, but it ran better
About the same. Slightly worse performance in some games, but that could just be my RA setup.Interesting. How does it run? Last time I compiled the melonDS libretro core for the Switch it didn't run very well. Not that my standalone port runs perfect either, but it ran better
Interesting. How does it run? Last time I compiled the melonDS libretro core for the Switch it didn't run very well. Not that my standalone port runs perfect either, but it ran better
Don't worry, it will. I prefer standalone emulators anyways.Hopefully yours/StapleButter's stays standalone.
By the way, I think 0.7.4 will be the last 0.7 release, which means the big hardware renderer release will probably be next! For now, still don't expect anything full speed except for Ace Attorney and such. I know the UI stuff doesn't help with that, but I hope it's at least something interesting to play around with! It was interesting for me to program, especially writing something to extract the game icon; it's not as straightforward as you might think!-Updated to melonDS 0.7.4
-Added continuous menu scrolling on input hold
-Improved audio quality in docked mode
-Overclocking now persists across docked/undocked switching
-Added ROM and folder icons for the file browser
-Added input and hotkey remapping
Who knows, maybe I'll make my own DS emulator one day!
Who knows? [emoji14] But it would make more sense for me to just help with melon instead of starting from scratch, so I'll probably do that.I'm just curious, if you make your own DS emulator one day, despite the knowledge you'll acquire and the challenge it represents, is there any benefit for the user ? (Faster/more reliable emulation especially)
Who knows? [emoji14] But it would make more sense for me to just help with melon instead of starting from scratch, so I'll probably do that.
Well, if a project gets really big and complex it can become hard to change things. Something may need to be reworked, but changing that thing would require changing something else, and that would require changing something else, etc. Or the codebase can just become so big and messy that it might be a good idea to just start over. I think DeSmuME has both of these problems to some degree, which is why Arisotura decided to create melonDS. Luckily melonDS has a good codebase behind it right now, so I don't see much need for writing an entire new DS emulator aside from teaching myself about the hardware. Optimizing for the Switch's architecture doesn't require a full rewrite, though. It just needs one of those famous ARM64 JIT recompilers. I'd love to write one someday, though JITs are much less straightforward to program than interpreters, so I'll have to do some more research into how it's done [emoji14]I totally understand, your work on melonDS is amazing
But why starting from scratch can lead to a better emulator ? Is the "base" you use not great ? Or is it because you can make it more specific to the Switch's CPU architecture ?
as far as i know, they started, but was very difficult, and then the author stopped improving it because of thatI always thought why devs never started porting Desmume emulator to switch.... oh welll, nice job anyway <3
That's weird. The only thing I can think of is that it's failing to load an icon. Do you know what game causes the crash? It should be whatever one is next to come on screen but hasn't yet (if that makes sense!). Also try removing that game and see if it fixes the crash, to verify if that is indeed the problem.Hummm, something weird here, horizon 6.2, atmosphere, without issues with other versions of this homebrew, but after new version the menu crashes when scrolling down a little between my ds titles.
Tried also fresh installation, same issue, any clues?
thanks!