May I know how to edit extinfo.dat, savlib.dat and infolib.dat

Discussion in 'DSTT' started by epfmy, Mar 17, 2010.

  1. epfmy
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    Newcomer epfmy Newbie

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    Hi,

    I would like to try to edit these files which allows games to run better on DSTT. I had already downloaded ttdt.exe from filetrip but I couldn't found any tutorial on the edition of those files.

    The only file I knew is savlib which determines the size of the save file.

    But for others, I still not sure what are them.

    Could anyone please guide me?

    Thanks.
     


  2. elixirdream

    Member elixirdream GBAtemp Legend

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    infolib.dat is used for speeding up the loading time of the rom

    extinfo.dat contains the crack of the game
    you need to be able to CRACK them before you can edit it [​IMG]
     
  3. epfmy
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    Newcomer epfmy Newbie

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    I see. So what are the entry for those files?

    For extinfo.dat, I saw address and codes after double-click that game.

    For infolib.dat, I saw a large code block after double-click that game.

    I would like to know how do we make those codes out?

    Thanks.
     
  4. twiztidsinz

    Member twiztidsinz Taiju Yamada Fan

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  5. elixirdream

    Member elixirdream GBAtemp Legend

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    extinfo.dat

    those are the fixes for the games
    they are in HEX
    and those values are Assembly langauge (arm/thumb)
    as i said.. in order for you to edit it, you need to be able to crack games
    otherwise, you can't do much about it

    infolib wise, the info inside the files for each game is more a less the same
    too bad i have never take a look at it
    so i can't answer you too much
    however, i doubt is that hard for one to manage their own infolib.dat
     
  6. epfmy
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    Newcomer epfmy Newbie

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    Thanks for your reply. I already know the file structure of savlib.dat and could easily done by using ttdt.exe which I got from filetrip.

    Now I wanted to know how to work on extinfo.dat and infolib.dat.

    Thanks a lot.
     
  7. elixirdream

    Member elixirdream GBAtemp Legend

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    epfmy,
    go learn how to crack a game before you try to work on your extinfo.dat [​IMG]
    otherwise, you can only rely on the rest to update the extinfo.dat
    the japanese are pretty good at it ...
    because they fix most of the problematic japanese games
     
  8. epfmy
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    Newcomer epfmy Newbie

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    All right. I will try my best. [​IMG]
     
  9. bitonio6

    Member bitonio6 GBAtemp Advanced Maniac

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    Im realy curious about how they do that? [​IMG]
     
  10. drwhojan

    Member drwhojan GBAtemp Addict

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    It funny how bookworm , Sonic and Sega All Stars Racing , world of zoo all work fine if you encyipt the rom and boot from GBABIOS (ninteod logo) in no$gba 2.6a with GBABIOS.rom in main folder , This means its acting like the real nds cart... , Any thoughts ?...
     
  11. drwhojan

    Member drwhojan GBAtemp Addict

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  12. drwhojan

    Member drwhojan GBAtemp Addict

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  13. twiztidsinz

    Member twiztidsinz Taiju Yamada Fan

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    There's a reason that:
    a). You cannot download this from http://nocash.emubase.de/gba.htm
    b). There is a password to use the software.

    I would suggest you remove your post.
     
  14. GUiii11

    Newcomer GUiii11 Member

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    I know that many people wont like it but anyone could just tell me where i could learn about HEX and binaries ?
     
  15. elixirdream

    Member elixirdream GBAtemp Legend

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    for DS you should learn about ARM/Thumb [​IMG]

    google around you will find some documentations about it
     
  16. drwhojan

    Member drwhojan GBAtemp Addict

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    I found this but i don't have a DSTT card to try it out on... anyone ?

    http://www.ndstti.cn/download/tool/infolib_custom.7z

    From DSTT folder

    I think this is how to get the correct speed boot infomation for the INFOLIB.DAT ?

    I wish they was more info about extinfo.dat and how it works with roms, but thouse who know will not say anythink...

    Anyone whant to give it a try and see if it works or not ?

    http://translate.google.co.uk/translate?hl...en%26safe%3Doff
     
  17. injected11

    Member injected11 Crescent Freshâ„¢

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    I think I'll give it a shot after I get back from classes. I'm hoping this works, as it seems like the only way I'll get my english-patched Culdcept DS or my revised english-patched Soma Bringer into an infolib.dat file. If I'm understanding this correctly, I should just be able to merge them into future infolib files as well, which makes it less repetitive and obnoxious.
     
  18. drwhojan

    Member drwhojan GBAtemp Addict

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    Edit: Cristal Tile 2, A Good hex edtor for nds , arm7 , arm9 , header est locater , DL http://www.mediafire.com/download.php?jnjxminiiwm
     
  19. quevon24

    Newcomer quevon24 Newbie

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    You think that maybe we can get AP fixes for those games if we search for the AP data in the updated firmware of EZ5 or Akaio?
     
  20. GUiii11

    Newcomer GUiii11 Member

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    if some other project took over the dstt kernel or just help us doing the hex stuff would be so much better and so much faster
     

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