http://www.youtube.com/watch?feature=player_detailpage&v=8FpigqfcvlM#t=528sIt looks cool, but I'd rather fire lemons out of the megabuster than whatever the hell that thing he's using is.
What "crowd" is this? I thought crowds that liked good games might like a first person Megaman with some of the talent behind Metroid Prime on it. But I forgot games aren't about quality, just boohoo it's too dark.
Well, don't you think if it was quality they would have finished and released it?
Promising projects get turned down all the time. Capcom not investing in a project hardly means it was bad.
Well, dont you think if it was quality they would have finished and released it?
- Ideas
- Engine
- Alpha
- Beta
- Release candidate
- Bug fixing
- QA
- Additional Materials (manual, discart, etc.)
- Release
It's in step 7 that things become "quality". Before that they're messy, like the recent devil survivor freezing and grammar issues, before that step you have really buggy games, and as you go higher in the list you eventually approach Big Rigs Over The Road Racing.
What they showed is likely pretty damn far up the list.
If they thought it would bring back an old fanbase and attract new crowds they would have.
The project got cancelled because Inafune left Capcom and Armature signed a publishing contract with Electronic Arts, not because it was bad. Capcom planned to make a trilogy of Megaman FPS games under the "Maverick Hunter" name, but the artists left.Well, don't you think if it was quality they would have finished and released it?
Not necessarily. You don't just make a decision on publishing a game because you think it'll be good - there's a ton of factors that have to be considered.
Do they want to pay for Retro Studios' services? Do they want to produce a FPS? Do they even want to invest this much in another Mega Man game? Would they rather take that money and invest it in another franchise (Say Monster Hunter, a guaranteed money maker no matter what they do)? Etc.
There are tons of factors that influence a decision like this. It's flat out wrong to think a project was bad just because it was passed on.