Hacking Mario Kart GP shutdown my Wii

mamule

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Hi people !

Whatever the method I use to launch Mario Kart GP on real nand, the result is the same.... the wii turn off :(

I've installed BCv6 clean, MIOSv10 clean to erase all DML.
Installed quadforce with ios 249, 236, 246.
Tested with iso working for another person. (GGPE01 in /games on SD, on SDHC in fat with 64ko)
With and without dvd in the wii.

Launched with DM Booter r22, DML Booter 1.0.1, Gx v3.0, ABZ's channel...

Here is my syscheck

sysCheck v2.1.0b15 par Double_A et R2-D2199
...tourne sous l'IOS58 (rev 6176).

Region: PAL
Menu Systeme 4.3E (v514)
Priiloader installe
Date de disque: 2007.02.13
Chaine Homebrew 1.0.0 utilise IOS58
Hollywood v0x11
Identifiant de la console:
Boot2 v4
299 titres trouves.
49 IOS trouves sur cette console. 8 sont des stubs.

IOS3 (rev 65280): Stub
IOS4 (rev 65280): Stub
IOS9 (rev 1034): Pas de patches
IOS10 (rev 768): Stub
IOS11 (rev 256): Stub
IOS12 (rev 526): Pas de patches
IOS13 (rev 1032): Pas de patches
IOS14 (rev 1032): Pas de patches
IOS15 (rev 1032): Pas de patches
IOS16 (rev 512): Stub
IOS17 (rev 1032): Pas de patches
IOS20 (rev 256): Stub
IOS21 (rev 1039): Pas de patches
IOS22 (rev 1294): Pas de patches
IOS28 (rev 1807): Pas de patches
IOS30 (rev 2816): Stub
IOS31 (rev 3608): Pas de patches
IOS33 (rev 3608): Pas de patches
IOS34 (rev 3608): Pas de patches
IOS35 (rev 3608): Pas de patches
IOS36 (rev 3608): Pas de patches
IOS37 (rev 5663): Pas de patches
IOS38 (rev 4124): Pas de patches
IOS50 (rev 5120): Stub
IOS51 (rev 4633): Pas de patches
IOS53 (rev 5663): Pas de patches
IOS55 (rev 5663): Pas de patches
IOS56 (rev 5662): Pas de patches
IOS57 (rev 5919): Pas de patches
IOS58 (rev 6176): USB 2.0
IOS60 (rev 6174): Pas de patches
IOS61 (rev 5662): Pas de patches
IOS70 (rev 6687): Pas de patches
IOS80 (rev 6944): Pas de patches
IOS202[1] (rev 2, Info: hermes-v4.0): Trucha Bug, ES Identify, Acces Flash, Acces NAND, USB 2.0
IOS222[38] (rev 4, Info: hermes-v4.0): Trucha Bug, ES Identify, Acces NAND, USB 2.0
IOS223[38] (rev 4, Info: hermes-v4.0): Trucha Bug, ES Identify, Acces NAND, USB 2.0
IOS236[36] (rev 65535, Info: rev 3351): Trucha Bug, ES Identify, Acces NAND
IOS245[37] (rev 21009, Info: d2x-v9beta(r49)): Trucha Bug, Acces NAND, USB 2.0
IOS246[38] (rev 21009, Info: d2x-v9beta(r49)): Trucha Bug, ES Identify, Acces NAND
IOS247[53] (rev 21009, Info: d2x-v9beta(r49)): Trucha Bug, Acces NAND, USB 2.0
IOS248[55] (rev 21009, Info: d2x-v9beta(r49)): Trucha Bug, Acces NAND, USB 2.0
IOS249[56] (rev 21009, Info: d2x-v9beta(r49)): Trucha Bug, Acces NAND, USB 2.0
IOS250[57] (rev 21009, Info: d2x-v9beta(r49)): Trucha Bug, Acces NAND, USB 2.0
IOS251[58] (rev 21009, Info: d2x-v9beta(r49)): Trucha Bug, Acces NAND, USB 2.0
IOS252[60] (rev 21009, Info: d2x-v9beta(r49)): Trucha Bug, Acces NAND, USB 2.0
IOS253[70] (rev 21009, Info: d2x-v9beta(r49)): Trucha Bug, Acces NAND, USB 2.0
IOS254 (rev 65281): BootMii
IOS255[80] (rev 21009, Info: d2x-v9beta(r49)): Trucha Bug, Acces NAND, USB 2.0
BC v6
MIOS v10

Rapport genere le 2012/06/22.

I really have more idea, thank you for the your ;)
 

AbdallahTerro

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The only thing I suspect is missing is renaming the game ID by editing the bin or iso file (not only the game folder in sd\Games), I used a hexeditor to do so but any iso tool can do.

is the game showing in dm-booter?
if all is fine only thing I suspect is the SD itself is incompatible, you might try another one.

Abz :)
 

guinness

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Since you didn't mention it yourself AbdallahTerro, I'll chip in and recommend the tutorial you posted here for running these games using sneek2o.

Worked fantastic for me, and been meaning to say thank you. Running it from it's own dedicated memory card, but if you know how to get it working from sneek20 from within postLoader, I'd love to know.
 

Ayatus

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I renamed this iso/bin file myself and I had no problem to make it work.
Mamule has also tried another SD card, without success.
 

AbdallahTerro

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Since you didn't mention it yourself AbdallahTerro, I'll chip in and recommend the tutorial you posted here for running these games using sneek2o.

Worked fantastic for me, and been meaning to say thank you. Running it from it's own dedicated memory card, but if you know how to get it working from sneek20 from within postLoader, I'd love to know.
Thanks for posting the link to the tutorial,

I'm really out of ideas here. maybe @Fix94 can help since he wrote the DM-booter which was used to make the forwarder channels.

Postloader only supports Uneek2o (pln2o folder can't be on SD) and since DML/Quadforce only works from SD they cant run in PL with neek2o booter.

I've already asked stfour to add this feature to PL but it seems he thinks it's not worth doing it for just 2 games. Though I still think this can be applied to running Gamecube from Sneek2o and might be used in the future to make direct forwarder channels from real nand to neek2o nand games or apps.

just to make sure I added 2 screenshots that shows the folder structure for Mario GP1 and the renamed ID in Hex Editor:
2chpdoj.jpg

312ij2p.jpg
Thanks again
 

guinness

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Since you didn't mention it yourself AbdallahTerro, I'll chip in and recommend the tutorial you posted here for running these games using sneek2o.

Worked fantastic for me, and been meaning to say thank you. Running it from it's own dedicated memory card, but if you know how to get it working from sneek20 from within postLoader, I'd love to know.
Thanks for posting the link to the tutorial,

I'm really out of ideas here. maybe @Fix94 can help since he wrote the DM-booter which was used to make the forwarder channels.

Postloader only supports Uneek2o (pln2o folder can't be on SD) and since DML/Quadforce only works from SD they cant run in PL with neek2o booter.

I've already asked stfour to add this feature to PL but it seems he thinks it's not worth doing it for just 2 games. Though I still think this can be applied to running Gamecube from Sneek2o and might be used in the future to make direct forwarder channels from real nand to neek2o nand games or apps.

Thanks again

Oh well, never mind. Maybe one day stfour will reconsider, but for now he's probably right that for 2 games it's just not worth the effort. Just have to keep swapping memory cards. Thanks again.
 

mamule

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Hey AbdallahTerro ;) Following our discussion... As stated Ayatus, I tried with another sd, I tried with her file (working for him)...

Thanks guinness for your com but just real nand allowed ;)
 

mamule

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Some version of dml do not work.
For example with DMLr21, I get an error (please eject disc blabla). DML 1.5 freeze at "loading apploader....".
But with DML r57 it works fine with Wiiflow...

Thanks ;)
 

Keith_Loving

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What is Mario Kart GP and Mario Kart GP 2?

Are these arcade games, not designed for the wii console? Any videos of it on youtube I can watch? I might want these games too.

thanks, KL
 

guinness

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What is Mario Kart GP and Mario Kart GP 2?

Are these arcade games, not designed for the wii console? Any videos of it on youtube I can watch? I might want these games too.

thanks, KL

Quadforce topic is here

"quadforce allows you to run the Triforce arcade games Mario Kart GP and GP 2 on a Wii from a SD card".


 
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