Hey PabloMK7, I made a thread about a problem i was having with making custom tracks, and I was hoping you could help. Here's the link:
https://gbatemp.net/threads/help-with-making-custom-track-for-cgtp-7.516094/
But anyways, here's what I said.
Whenever i try to make a custom track for CGTP-7, it always freezes. I have been following this guide,
https://gbatemp.net/threads/tutorial-create-custom-mario-kart-7-tracks.403687/ , and i will tell you everything i did
1. Make the model in Blender that has the same dimensions as Gds_LuigisMansion (in the .zip file) using 4 textures that are in .png format and are 512x512, and the entire model has less than 50 vertices.
2. Exported the model in .obj
3. Converted the .obj into .bcmdl using EFE, and made the .kcl file out of the same .obj.
4. i took .kmp from Luigis Mansion and edited it to fit mine, as well as changing the height of the points of the enemies and item's route/path
5. I replaced the map, collision, and .kmp files of the original Luigis Mansion with mine
6. saved the .szs, and put it in the following directory: sdroot:\CTGP-7\gamefs\Course and replaced the Luigis Mansion szs with mine.
I then try to launch it in CGTP-7, and freezes. I have put the attempt of the custom track under here to view, as well as the model and the .blend file i made it in, and the original .szs i was trying to modify. I also have one question, and it is about if there is any program to test szs files, so i would not have to keep crashing my 3ds and stop having to put my sd card in my computer then my 3ds?
Any help would be appreciated!
I have put the download for the files in my thread, so just go there to take a look at them. Thanks!