Help with making custom track for CGTP-7

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by MJ7114, Aug 25, 2018.

  1. MJ7114
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    MJ7114 Advanced Member

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    Whenever i try to make a custom track for CGTP-7, it always freezes. I have been following this guide, https://gbatemp.net/threads/tutorial-create-custom-mario-kart-7-tracks.403687/ , and i will tell you everything i did

    1. Make the model in Blender that has the same dimensions as Gds_LuigisMansion (in the .zip file) using 4 textures that are in .png format and are 512x512, and the entire model has less than 50 vertices.
    2. Exported the model in .obj
    3. Converted the .obj into .bcmdl using EFE, and made the .kcl file out of the same .obj.
    4. i took .kmp from Luigis Mansion and edited it to fit mine, as well as changing the height of the points of the enemies and item's route/path
    5. I replaced the map, collision, and .kmp files of the original Luigis Mansion with mine
    6. saved the .szs, and put it in the following directory: sdroot:\CTGP-7\gamefs\Course and replaced the Luigis Mansion szs with mine.

    I then try to launch it in CGTP-7, and freezes. I have put the attempt of the custom track under here to view, as well as the model and the .blend file i made it in, and the original .szs i was trying to modify. I also have one question, and it is about if there is any program to test szs files, so i would not have to keep crashing my 3ds and stop having to put my sd card in my computer then my 3ds?

    Any help would be appreciated!
     

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  2. MJ7114
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  3. PabloMK7

    PabloMK7 Red Yoshi! ^ω^

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    Try downloading the latest version of KMPExpander, then go to Tools->Error Checking. That will tell you all the errors that can be automatically detected.
     
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  4. MJ7114
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    MJ7114 Advanced Member

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    I can't find it...
     
  5. PabloMK7

    PabloMK7 Red Yoshi! ^ω^

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  6. MJ7114
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    MJ7114 Advanced Member

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    Oh, i was on the hackstore. Thanks!

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    Capture.PNG

    Should i make my own KMP?
     
    Last edited by MJ7114, Aug 27, 2018
  7. PabloMK7

    PabloMK7 Red Yoshi! ^ω^

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    Everything seems to be fine. Could you take an screenshot of the kmp view with only checkpoints, enemy, glider and item points visible?
     
  8. MJ7114
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    MJ7114 Advanced Member

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    Capture.PNG

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    oh, oops

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    Capture.PNG
     
  9. MJ7114
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    MJ7114 Advanced Member

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    umm.. did you see?
     
  10. MJ7114
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    MJ7114 Advanced Member

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    Oh, and should the track be a .bcmdl or .bcres?
     
  11. PabloMK7

    PabloMK7 Red Yoshi! ^ω^

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    It's the same. Did you move the finish line object to the proper place? If it's outside checkpoints it may crash
     
  12. MJ7114
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    MJ7114 Advanced Member

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    what do you mean finish line object, is there a material i have to assign as a finish line?
     
  13. MJ7114
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    MJ7114 Advanced Member

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    wait, i think i found something. there were no start positions...
     
  14. MJ7114
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    MJ7114 Advanced Member

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    nvm still dont work
     
  15. MJ7114
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    MJ7114 Advanced Member

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    so what should i do?
     
  16. PabloMK7

    PabloMK7 Red Yoshi! ^ω^

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    The start line is an object (same as coins, item boxes, etc). It should be in the Objects section of the kmp
     
  17. NGT

    NGT Advanced Member

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    Did you encode the szs when you were done with it?
     
  18. PabloMK7

    PabloMK7 Red Yoshi! ^ω^

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    Doesn't matter as he is using EFE
     
  19. MJ7114
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    MJ7114 Advanced Member

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    what would it be called? "Start Grid"? because i put re-positioned the Y axis of it.
     
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