Hacking Linux help, please?

Ray Lewis

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Well, bootmii IOS can theoretically still be packed from a normal wii and installed. The mini itself will probably scream about all kinds of errors when it finds that there is no boot2 but it could probably be modded to ignore that since I think linux would not use what mini uses boot2 for.

To tell the truth, though, I'm kinda curious what en existing ppc linux kerlel would do if just launched from HBC with AHBPROT disabled. Even with just one core, I imagine it would be able to ignore the IOS/mini completely as long as it's drivers can find the hardware where it is.
Interesting, but I get nervous when the word "Install" comes in. I went to try what you suggested BUT then saw "Format SD card here, need greater than 4 GB, set this there, use...." SD card is only 2 GB.
 

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This is really the point I'd like to get to. If I/we can boot Linux even with one core, we can test the boundaries further and see what could be accessible potentially. If you have any idea what it would take to make this happen (even in its simplest form) please let me know, I'm willing to test, don't care if it bricks my U
Well, when I get near my Wii and computer w/compiler again I can definitely PM you a BootMii IOS WAD and a modified mini to test it with (after testing it on my own Wii, of course). I would still feel much less nervous about it if someone were to come in here and post "Yeah, I already put BootMii IOS on my vWii. Didn't break anything."

I know [user]Crediar[/user] got SNEEK working on his vWii so I kinda wonder if he used this method to load it or something else.

If I knew how to determine the entry point of the BIN file that bootmii uses I'm sure I could make my own loader for it WITHOUT any IOS involved. ... I guess I could just guess it's the endpoint but I would still have to have access to my compy and Wii to test.

EDIT : at least BootMii IOS wouldn't overwrite any existing IOS. :unsure:
 
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Ninja_Carver

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Here's my logic on this- and correct me if I'm wrong.

1. vWii is an isolated sandbox.
2. Bricking vWii does not brick U mode.
3. WiiU can access vWii hardware, thus factory reset/restore should return device to factory specs?

In any case, if Max gives it a go, I'll give it a go.

Then, you have a slew of other users just waiting to test this.
 

Ray Lewis

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Here's my logic on this- and correct me if I'm wrong.

1. vWii is an isolated sandbox.
2. Bricking vWii does not brick U mode.
3. WiiU can access vWii hardware, thus factory reset/restore should return device to factory specs?

In any case, if Max gives it a go, I'll give it a go.

Then, you have a slew of other users just waiting to test this.
I am not sure that is confirmed though; fixing vWii that way. I saw it mentioned but never saw it absolutely confirmed. Only trying to play a little safe is all.
 

the_randomizer

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Here's my logic on this- and correct me if I'm wrong.

1. vWii is an isolated sandbox.
2. Bricking vWii does not brick U mode.
3. WiiU can access vWii hardware, thus factory reset/restore should return device to factory specs?

In any case, if Max gives it a go, I'll give it a go.

Then, you have a slew of other users just waiting to test this.

I've heard of numerous people who ended up bricking the vWii mode due to incorrectly installing the HBC and other mods, while not affecting the Wii U. Makes sense, as the recent firmware release didn't even touch vWii mode. Sounds like it's a sandbox mode as it's virtualization right?
 

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Well, like I said, no way for me to compile this yet but here's the CODE for a modded mini for vWii (theoretically)
http://www.mediafire.com/?916j5hr976kav9a
It should compile into armboot.bin that you could use on a Wii or vWii to run BootMii as long as there's a BootMii IOS or other way to load it (just that it would be unable to load System Menu, HBC or other channels because it usually uses Boot2 to do that.)

I haven't looked to see if Linux builds use the same mini that bootmii does (in which case, just compile and replace) or a modded version (in which case these same adjustments would have to be made to it) but if the bootmii gui comes up when armboot.bin is replaced with this, we're definitely on to something.


After compiling and testing it on my normal Wii I'll PM the link with the compiled version to whoever wants it.
 
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Ray Lewis

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Question : does the HBC in vWii actually HAVE the BootMii option when you hit the home button?

(If not we can easily get around that but just wondering.)
At work, I recall seeing the wireless logo, and the gecko logo. I want to say no (updated one for vWii). If at home I would fire it up and tell you definitively.
 

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Well, like I said, no way for me to compile this yet but here's the CODE for a modded mini for vWii (theoretically)
http://www.mediafire.com/?916j5hr976kav9a
It should compile into armboot.bin that you could use on a Wii or vWii to run BootMii as long as there's a BootMii IOS or other way to load it (just that it would be unable to load System Menu, HBC or other channels because it usually uses Boot2 to do that.)

I haven't looked to see if Linux builds use the same mini that bootmii does (in which case, just compile and replace) or a modded version (in which case these same adjustments would have to be made to it) but if the bootmii gui comes up when armboot.bin is replaced with this, we're definitely on to something.


After compiling and testing it on my normal Wii I'll PM the link with the compiled version to whoever wants it.

I may have to wait for the compiled version, I don't think I have the necessary libraries.

Code:
$ make
starlet.mk:2: *** "Set WIIDEV in your environment.".  Stop.
 
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Ninja_Carver

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It should not matter but I know some things work for Wii but definitely NOT vWii. Goes both ways there (vice-versa). This could be a massive piece if it works.
Nah, basically all these means is this code depends on some other source code (headers) which I don't have on my workstation.
 

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