Hacking Homebrew Latest precompiled libFAT SVN library with UStealth Mod

godreborn

Welcome to the Machine
Member
Joined
Oct 10, 2009
Messages
38,467
Trophies
3
XP
29,283
Country
United States
Ok, so this one was a bit different. This one read both the USB and the SDcard, but it only read the first word of the file and word of the file, and wouldn't load. I went through all of the files you compiled, and the one on post #94 was the most interesting. I wouldn't read the USB drive, but it did read the SDcard, and fully loaded a game. None if the other programs you compiled did that.
The only difference is the libfat.a, which is the Ustealth part of the code. It's not using it on post 95 if that's what you're referring to. That's why usb wasn't being read. Something may be wrong with it. I'm not sure where @SaulFabre got the files but compiling it requires devkitRICE which is closed source and unreleased, so I have no way to compile it myself. It only applies to Gamecube and the wii versions.
 
  • Like
Reactions: SaulFabre

SaulFabre

I like Yoshis and the Wii/Wii U scene.
OP
Member
Joined
Feb 6, 2019
Messages
3,298
Trophies
2
Age
25
Location
Ecuador
Website
saulfabreg-wiivc.blogspot.com
XP
8,497
Country
Ecuador
Ok, so this one was a bit different. This one read both the USB and the SDcard, but it only read the first word of the file and word of the file, and wouldn't load. I went through all of the files you compiled, and the one on post #94 was the most interesting. I wouldn't read the USB drive, but it did read the SDcard, and fully loaded a game. None if the other programs you compiled did that.
You will still need to wait for me to see and make a UStealth version for WiiSXRX.
Maybe it applies the same as Not64 has?
 
  • Like
Reactions: godreborn

SaulFabre

I like Yoshis and the Wii/Wii U scene.
OP
Member
Joined
Feb 6, 2019
Messages
3,298
Trophies
2
Age
25
Location
Ecuador
Website
saulfabreg-wiivc.blogspot.com
XP
8,497
Country
Ecuador
not64? what happens with that one?
Not64 uses different code for UStealth support in its libfat used (https://github.com/extremscorner/libfat/commit/ed80203824de3ae6bf118bdd654cbcf0a66ab658).

I'm not sure where @SaulFabre got the files but compiling it requires devkitRICE which is closed source and unreleased, so I have no way to compile it myself. It only applies to Gamecube and the wii versions.
libfat doesn't require any custom toolchain like devkitRice, it just compiles fine with vanilla devkitPPC/libOGC.
 
  • Like
Reactions: godreborn

godreborn

Welcome to the Machine
Member
Joined
Oct 10, 2009
Messages
38,467
Trophies
3
XP
29,283
Country
United States
  • Like
Reactions: SaulFabre

godreborn

Welcome to the Machine
Member
Joined
Oct 10, 2009
Messages
38,467
Trophies
3
XP
29,283
Country
United States
I got it to work with libogc2:

1655825984616.png
 
  • Like
Reactions: SaulFabre

SaulFabre

I like Yoshis and the Wii/Wii U scene.
OP
Member
Joined
Feb 6, 2019
Messages
3,298
Trophies
2
Age
25
Location
Ecuador
Website
saulfabreg-wiivc.blogspot.com
XP
8,497
Country
Ecuador
I got it to work with libogc2:

View attachment 314716
but remember many emulators doesn't use libOGC2, which is unofficial.

libOGC2 currently is only used by Wii64/Not64.

Build for normal libOGC with make -C libogc PLATFORM=wii BUILD=wii_release
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    BigOnYa @ BigOnYa: