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Hi there guys again! 
So today i've compiled the latest commits from devkitPro's libFAT source code (of v1.1.5 specifically since it's the last stable version) on GitHub, but i've also added support for UStealth format for USB drives on Wii U.
This UStealth mod, initially was taken from this commit from user Extrems extremscorner@ed80203, but since it didn't work (thanks to my BETA testers @Sowden and @godreborn), i used this commit from my another repo for compare the changes made to an old working custom libFAT with UStealth support made by user @Maxternal: saulfabregwiivc/libfat-ustealth@465dbb9
For be clear, UStealth is a program on Windows and Wii homebrew. Usually, if the Wii U senses a NTFS or FAT32 partition it will ask if you want to format it at every boot. UStealth "hides" the drive from being detected so you don't get that nagging message. There are other uses for it too, but the point is that UStealth hides the hard drive from being seen. So multiple different apps add support for UStealth so that it can see a hard drive, even if it is hidden. More can be read about it at the link below, including some threads talking about it, a compile of Genesis Plus GX from 2015, and an example of it being added to Not64.
More info here:
https://gbatemp.net/threads/ustealth-wii-u-format-disk-nag-workaround.352786/
https://github.com/rudism/ustealth.sh/blob/master/README.md
I didn't test it further (since i don't own a Wii U) but this should work fine.
Download Link: https://github.com/saulfabregwiivc/libfat/releases/tag/v1.1.5-other-vers-UStealth
Compiled using latest stable devkitPPC/libOGC as of June 17, 2022.
Hope this will be used for compiling Wii homebrew for bring UStealth support!
EDIT 1: Updated my custom libFAT since the previous one didn't work. (Big shoutout to @Sowden and @godreborn for helping me with compiling and testing).
Also removed non-working emulators and added some working emulators with UStealth, compiled with my custom libFAT 1.1.5 with UStealth. (thanks @godreborn!)
EDIT 2: Removed non-working old WiiSX-RX build v2 with libFAT UStealth, instead added v3, which now uses a modified version of libFAT 1.0.13 (used by devkitPPC r26 and libOGC 1.8.15-1) with UStealth patch by @Extrems. (Tested by @Sowden and working)
EDIT 3: All builds removed from this thread, the most recent builds of emulators and homebrew with UStealth recompiled by me can be found at: https://gbatemp.net/threads/latest-emulators-homebrew-with-ustealth-support.614216/
Greetings!
saulfabreg - @SaulFabre
So today i've compiled the latest commits from devkitPro's libFAT source code (of v1.1.5 specifically since it's the last stable version) on GitHub, but i've also added support for UStealth format for USB drives on Wii U.
This UStealth mod, initially was taken from this commit from user Extrems extremscorner@ed80203, but since it didn't work (thanks to my BETA testers @Sowden and @godreborn), i used this commit from my another repo for compare the changes made to an old working custom libFAT with UStealth support made by user @Maxternal: saulfabregwiivc/libfat-ustealth@465dbb9
For be clear, UStealth is a program on Windows and Wii homebrew. Usually, if the Wii U senses a NTFS or FAT32 partition it will ask if you want to format it at every boot. UStealth "hides" the drive from being detected so you don't get that nagging message. There are other uses for it too, but the point is that UStealth hides the hard drive from being seen. So multiple different apps add support for UStealth so that it can see a hard drive, even if it is hidden. More can be read about it at the link below, including some threads talking about it, a compile of Genesis Plus GX from 2015, and an example of it being added to Not64.
More info here:
https://gbatemp.net/threads/ustealth-wii-u-format-disk-nag-workaround.352786/
https://github.com/rudism/ustealth.sh/blob/master/README.md
I didn't test it further (since i don't own a Wii U) but this should work fine.
Download Link: https://github.com/saulfabregwiivc/libfat/releases/tag/v1.1.5-other-vers-UStealth
Compiled using latest stable devkitPPC/libOGC as of June 17, 2022.
Hope this will be used for compiling Wii homebrew for bring UStealth support!
EDIT 1: Updated my custom libFAT since the previous one didn't work. (Big shoutout to @Sowden and @godreborn for helping me with compiling and testing).
Also removed non-working emulators and added some working emulators with UStealth, compiled with my custom libFAT 1.1.5 with UStealth. (thanks @godreborn!)
EDIT 2: Removed non-working old WiiSX-RX build v2 with libFAT UStealth, instead added v3, which now uses a modified version of libFAT 1.0.13 (used by devkitPPC r26 and libOGC 1.8.15-1) with UStealth patch by @Extrems. (Tested by @Sowden and working)
EDIT 3: All builds removed from this thread, the most recent builds of emulators and homebrew with UStealth recompiled by me can be found at: https://gbatemp.net/threads/latest-emulators-homebrew-with-ustealth-support.614216/
Greetings!
saulfabreg - @SaulFabre
Last edited by SaulFabre,