Homebrew RELEASE Lakka.tv - turn your Switch into a RetroArch powered retrogaming console - includes PSX, N64 and PSP

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wizra

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Yeh I’d like to know if Lakka has made any decent progress in the past month?

Looks awesome and promising, but most games on the interesting emulated consoles ran really badly. Would love to see this work flawlessly
 

natinusala

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It's for both Lakka and Horizon. It will apply to the current emulator (Glide64 if you want to call it that way) and the new N64 core (see the other bounty).
 
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westcoastsosa

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I’m having some issues. I’m trying the method of having Lakka and RetroNX on the same card using the same payload. But when I send the payload using NXLoader it goes into the boot menu but it shows there’s no payload. I have everything on the SD card. Does this method not work with payload 4.1?
 

m4xw

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@KHEOPS What is dis test?
U have different zoomlevel between them, that already makes the comparision meaningless since we cant see IRL, also turn off bilinear lol
Actually lakka is so zoomed in, ofc it looks like shit on top the blur heh
 

KHEOPS

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Hello to all
It is difficult to have the same zoom level, with a smartphone and take a picture, on two different consoles, the gpd xd is 720p 5inch ,the switch 720p 6 inch

http://www.lakka.tv/doc/Video-settings/
What I mean is that I need to shader lcd gridX3 for the gba for example, and I don't want the bilinear filter, I would like a nearest filter X1, or X2 you can't have pixel aspect ratio without the nearest filter, otherwise it's either fuzzy, or if you change aspect ratio, you will have artefact undulation in animations.
This is functional on android kitkat, gpdxd, retroarch 1.7.4
Here's my setting for the gba, can you do it at lakka? No.... ( nearest scale X2)
1538074401-screenshot-2018-09-27-20-52-53.png


Castlevania with my setting
1538074807-screenshot-2018-09-27-20-58-31.png

Without bilinear is not the same or comparable to nearest
Here no bilinear,no shader
1538075608-screenshot-2018-09-27-21-10-38.png

The same picture here with BILINEAR,no shader (This is even more blurry than above without a filter)
1538077469-bilinear.png

Here Above bilinear below nearest ( no shader lcd grid)
1538076297-screenshot-2018-09-27-21-24-24.png


Look by comparison at the hud, the hand closed the fist, in the top left you can see the difference

I'm going to promote myself GpdXd retrogaming
Unfortunately I can't save the shaders in action, because the capture software has a bad quality in this case, and that's a shame.
https://www.youtube.com/user/BRAINBIN74/videos
 
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hackeruk

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hi all im a long time lerker. was wondering if this is possible to do with sx os? yes i know alot of people dont like it but does what i need
 

nl255

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That’s nice. I hope we can take advantage of ARM64 JIT on other emulators as well.

From what I understand it will only help with emulators that use the same or similar CPU to the N64 (a 64 bit MIPS R4300i). It might help with PSX/PSP emulation though unless the N64 supports (and actually uses) the MIPS32 instruction set, not just MIPS64, it would probably take a fair bit of work to add support for MIPS32 processors (like the ones the PSX and PSP use) as well.
 
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