Homebrew Jewel Warehouse: New Puzzle/Platform WIP

CalebW

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Perhaps you could put in some sort of power-ups that would allow you to be come impervious for a short time to acid and enemies. Maybe the enemies could even die when touched?
 

EgoTrip

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Thanks for the suggestion but that's not what I planned for this game. Never say never, but I'm not entirely sure I will implement it.
 

Another World

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there isn't a level designed yet that is so hard that an invulnerability power-up would be required. when the game was faster paced it felt more challenging, and i guess some would say more difficult, to avoid the acid drops and guardians on some levels. but thanks to the tweaked speed of the gameplay and various elements, this is no longer an issue. it all comes down to simple gaming skills. either you have the skills to transverse the levels or you need to develop them. making the game easier would just hurt its integrity. it is a puzzle platformer, it shouldn't be so easy that you can just walk right through some parts.

-another world
 

EgoTrip

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That was pretty much what I was thinking. I want it to be a puzzle platformer, not an action game. Thinking about how to overcome obstacles, rather than just blasting everything that moves.

Anyway I am working on it again today, so hopefully by the weekend I'll have it finished. Although Zelda A Link Between Worlds might have something to say about that.
 

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