What’s more, even the same person will desire differing depth of stereoscopy depending on the situation, and think things like, “I want it to be more three-dimensional here,” or “Now I want it flat.” So we thought we would make Nintendo 3DS so players can choose the depth of stereoscopy, and what’s more, instinctively and easily adjust it to each situation.
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It seems like Pikmin is perfect for 3D.
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Virtual Boy was, I think, a commercial failure. Normally, I think it would have been understandable if Nintendo experienced a kind of trauma with regard to the whole 3D genre. But Nintendo continued to doggedly make attempts in 3D technology. And you could say that those attempts have now finally borne fruit. I feel like that is an interesting progression of topics.
QUOTEYes, that’s right. Making three-dimensional images that can be seen by the naked eye requires a special liquid crystal, so we tested it out by putting it in the Game Boy Advance SP. But the resolution of LCD was low then, so it didn’t look that great and it never made it to being a product.
In order to make images look three-dimensional without special glasses, you display the images for the left and right eyes separately, and deliver each one separately. To do that you need high resolution and high-precision technology. We didn’t have that to a sufficient degree back then, so the stereoscopic effect wasn’t very sharp.
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To go back a little further, the Nintendo GameCube system actually had 3D-compatible circuitry built in.