What do you mean with fowarder? A channel to boot a DML game via system menu? That exist yes, I created it a while ago:
http://dl.dropbox.co.../DML_booter.zip
Yep, if you look into the source, especially the main.c, you'll see a line:are you saying that this boot.dol can somehow be used to construct an individual GC game shortcut to the wii sysmenu?
static const char ID[6] = "GZLP01";
static const char ID[32] = "[GM4P01] Mario Kart Double Dash!";
fwrite(ID, 1, 6, f);
fwrite(ID, 1, 32, f);
How else should it be? Gimme a idea what you want![]()
No really say what you want I'm open for everything..This is too confusing.. nevermind.![]()
No really say what you want I'm open for everything..This is too confusing.. nevermind.![]()
![]()
So you want a wad which just starts a game right?Okay, okay, How about making a wad forwarder? all this is complicated.
So you want a wad which just starts a game right?Okay, okay, How about making a wad forwarder? all this is complicated.
How this channel should look like in your opinion? With the source I posted above you have the loader, now you just need a channelYeah, a wad channel. that boots the game from a loader.
How this channel should look like in your opinion? With the source I posted above you have the loader, now you just need a channelYeah, a wad channel. that boots the game from a loader.![]()
Just made a v2 of it
http://dl.dropbox.co...L_booter_v2.zip
That makes things easier, you just need to edit the defines.h now with the options you want, you can even control DML now.