All channels require IOS56. the difference between them is in design only and boot exactly the same.
I will have the channels for the SVN revisions this weekend, as I forgot to put them on my memory stick today to upload them onto dropbox.
added new links (including latest SVN) and previews for my standalone channels.

have a link to that? looks awesome. Wondering where you got the .wav files. I want to use them for each gc game I have.


Devolution loader source is always posted in the first post of this thread.@[member='FIX94']
I've been using an older version source of the booter (v0.9) to make some autoboots for GC channels, as I,m still using DML r58.
I see its now at v28 allowing compatability with DML 2.1and would like to make some more (updated) channels.
Could you point me to the source to make the autoboots.......and consider making a 'devolution booter' to autoboot GC title with gc_devo



Try this tutorial: http://gbatemp.net/topic/325003-custom-gc-channelbanner-collection-for-system-menuusb-loader-gx/page__view__findpost__p__4184210Thanks Maxternal - I still cant see what I'm after tho'
with v0.9 I just used to comment out source/defines.h to autoboot and give it a game ID to find and this made a boot.dol to load a particular title which I then used for my own custom channels.
I wanna upgrade my DM(L) and the booter to v30, but I cant seem to find a source folder in order to do the above with this version, so looks like I need to stay where I am for now![]()


defines.h is still there in v30 in the source folder if you checkout correctly:Just came back to this and re-installed DevkitPro, but cannot find defines.h within source of v30 Booter.
What do i edit in source in order to make a custom autoboot dol for a particular title?
If you hadnt already guessed, this is not a particularly strong area of expertise for me.... so please answer accordingly
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