What do you mean with fowarder? A channel to boot a DML game via system menu? That exist yes, I created it a while ago:
http://dl.dropbox.co.../DML_booter.zip
Yep, if you look into the source, especially the main.c, you'll see a line:are you saying that this boot.dol can somehow be used to construct an individual GC game shortcut to the wii sysmenu?
static const char ID[6] = "GZLP01";
static const char ID[32] = "[GM4P01] Mario Kart Double Dash!";
fwrite(ID, 1, 6, f);
fwrite(ID, 1, 32, f);
How else should it be? Gimme a idea what you want
No really say what you want I'm open for everything..This is too confusing.. nevermind.
No really say what you want I'm open for everything..This is too confusing.. nevermind.
So you want a wad which just starts a game right?Okay, okay, How about making a wad forwarder? all this is complicated.
So you want a wad which just starts a game right?Okay, okay, How about making a wad forwarder? all this is complicated.
How this channel should look like in your opinion? With the source I posted above you have the loader, now you just need a channelYeah, a wad channel. that boots the game from a loader.
How this channel should look like in your opinion? With the source I posted above you have the loader, now you just need a channelYeah, a wad channel. that boots the game from a loader.
Just made a v2 of it
http://dl.dropbox.co...L_booter_v2.zip
That makes things easier, you just need to edit the defines.h now with the options you want, you can even control DML now.