well dimok made a rpx versionNot as of right now.
Someone tried to make a rpx of it but it didn't work well (an rpx is the first step to making the installable format)
why couldnt you?Well there is, but I can't really link it. Make one yourself with the sdk or nuspacker.
Because i'm not allowed to link stuff that's copyrighted.why couldnt you?
there isnt anything illegal about the hbl in installable format
what is the illegal stuff?Because i'm not allowed to link stuff that's copyrighted.
Afaik nuspacker is open source, so no problem to share it if it was packed with nuspacker.it includes sdk files.
wasn't packed with that.Afaik nuspacker is open source, so no problem to share it if it was packed with nuspacker.
wasn't packed with that.
Yeah! I tried this with the newest homebrew launcher rpx version and it worked fine.
https://vid.me/j7hg
What code did you use to pack the homebrew channel? Also, did you download the release or the code?From the NUSPacker thread
There is no release, the dude just proved that with NUSPacker you can pack homebrews compiled as rpx.What code did you use to pack the homebrew channel? Also, did you download the release or the code?
I want to build the HBL to an rpx file but I don't know how :/
If I have the RPX, I would create some installable Content and probably share it on *that iso site*.
Could someone PM me the RPX?
Why is it that no one wants to share a compiled hbl.rpx file?Looks like you need Cygwin & WUT (https://github.com/decaf-emu/wut) to compile the RPX from the elf. Then you need a host application (unsure which is best to use) to swap the RPX/RPL into: Then add custom icons and edit the meta and pack with NUSpacker.
Why is it that no one wants to share a compiled hbl.rpx file?
Is there something private that stored in the rpx?
Some of us are used to using devkitpro - but devkitpro doesnt work right with WUT.
We can make the .elf, but no able to convert it to .rpx without getting errors
No idea seems to be a common thing that no one can do it correctly....
Perhaps @Maschell or @dimok could enlighten us, atleast on how to compile correctly? Please?
Maybe @NWPlayer123 knows? She is very knowledgeable.
It's more beneficial for us to know how to do it, rather than asking for just the end result.