ROM Hack Inazuma Eleven: Remastered Version

Carlosjam27

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Thanks you TyRaNtM for this project. I don't know if you remember but I help to translate some names. Im sorry I couldn't help you anymore but the college is killing me. I knew that you'll finish this awesome project. My greeting to all you guys and I hope that if IE2 comes out someday we'll work together again maybe I'll have some free time u.u

Thanks one last time and see ya later =D
 

TyRaNtM

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Shinintendo said:
I got the same bug as the dude before, I can't access the tower power up training I climb up the 1st ladder but I can't climb the 2nd ladder where the lightning mark located, is it normal? (the kids manager said to use the tower training too)
and I'm using ak2i with akio 1.8.6a no emulator

I need the exactly location, if you can find a video or say me what's they say in the script.
Or are you talking about the Tower scene?
Try also to check if you have your flashcard updated.

Also, are you using a old save (from the unpatched game)?
Try start a new game (doing a backup of your actual save game).
 

Ta0ru

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So now Im at Chapter 2, but It just freeze sometimes, not at the same point but when a battle start or when I go into a bulding....ect.

But what to do??

have M3 REAL newest Firmware
 

taurencian

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marci055 said:
yea I think so

So you cant play the clean rom? you need the fixed version?

GeekyGuy said:
Any chance of seeing a patch that will work on a ROM that's already been patched for AP?


QUOTE( @ Mar 10 2011, 02:10 PM)
That is tricky GeekyGuy- many patches will stack but this hack changed the ARM binaries (patches might exist in overlays which should be safe) and as the binary was compressed the recompression might not be the same or indeed have things in the same location (it was standard DS binary LZ compression and the recompression I assume (I was not involved in the final part ARM repacking/rebuilding and have not pulled apart the patch/hack yet) was not SDK but one of the reverse engineered compression routines so it might not be blow for blow identical).

No offsets should have been changed in the binary as part of the hack (indeed some of the names were chosen to avoid having to repoint) so if you have some AP bypass cheats or a cart level patch they should still work but actual patches are a different matter entirely.

To that end try it- it might work or it might not.

Equally if you wanted there were only a couple of map/place names in the binary and the bulk of the hack would still work fine so you could reinject the AP patched binaries and lose out on a few things but have a patched rom.
If you really wanted you could recreate hack on the patched binary and recompress it (crystaltile2 had trouble reinserting the binary- it would recompress/insert OK but it would also overwrite random sections elsewhere in the rom so you can compress/insert with crystaltile2 eject the newly compressed binary as is and rebuild manually with a regular rom rebuild method).
 

Ta0ru

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Yes, i need the fixed rom...
angry.gif


Every time i play it gives black screen when random battle or go into room....

Now I play and after every few moments I have to save
 

TyRaNtM

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Guys, remember to download the last version of this patch in the download link of the first thread (the only one).
If you forgot to "update" before, better download the patch again and patch with a clean rom!

Also, make sure that you can play the clean rom in your flashcard, because some issues that are reported here, are nearly all firmware issues.
 

JuulChii

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TyRaNtM said:
JuulChii said:
Thank you very much for your hard work minna!

But I have a problem with the game. The characters are black with no heads...
I use a R4i SDHC. I tried to Trim what I read on the first page, but it didn't worked. I know for sure I use a normal EU ver, no patch.
Any solutions?

If you are using YSMenu, that's the reason.
You need to use Wood firmware. Check if you can use Wood4TT or other Wood in your flashcard.

I use a TTMenu. And I tried many Wood firmwares, but some give the same problem or won't start the game at all.
 

Magrão

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I would like to make a basic question, you guys managed to enable two teams in the challenger Sonny Raimon tree, right? those teams were hiding in the European game and you guys just "opened" or those teams that you guys own hack was created? Like the special techniques Inazuma Eleven 2 are present in this game, it was hidden inside the game or it was a hack that you guys have created these techniques to Unlock?

grateful for the attention
 

TyRaNtM

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JuulChii said:
TyRaNtM said:
JuulChii said:
Thank you very much for your hard work minna!

But I have a problem with the game. The characters are black with no heads...
I use a R4i SDHC. I tried to Trim what I read on the first page, but it didn't worked. I know for sure I use a normal EU ver, no patch.
Any solutions?

If you are using YSMenu, that's the reason.
You need to use Wood firmware. Check if you can use Wood4TT or other Wood in your flashcard.


I use a TTMenu. And I tried many Wood firmwares, but some give the same problem or won't start the game at all.

Try Wood 1.25 and 1.26.

QUOTE(Magrão @ Mar 13 2011, 03:12 PM)
I would like to make a basic question, you guys managed to enable two teams in the challenger Sonny Raimon tree, right? those teams were hiding in the European game and you guys just "opened" or those teams that you guys own hack was created? Like the special techniques Inazuma Eleven 2 are present in this game, it was hidden inside the game or it was a hack that you guys have created these techniques to Unlock?

grateful for the attention

Teams are in the game, but only their data.
Need other things to be playable like the 2 extra teams that we added.
 

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