ROM Hack Inazuma Eleven: Remastered Version

  • Thread starter Thread starter TyRaNtM
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Otsukare (Thanks for the hard work), everyone!! Especially to TyRaNtM for keeping things moving and all who were involved in the hardcore work of the undubbing. If future Inazuma games come over and they stick to those painful names and voices again, I'll be open to help for an undub again. xD;
 
Thank you very much for your team's hard work
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TyRaNtM said:
Shinintendo said:
First, awesome job there - works like a charm.
Second, I know you said you couldn't make it possible atm, but in the future will it be possible to add layton team into the game like you intended to? what is the obstacle that made it impossible to add it?
I'm a layton fan that's why I asked. It will be a neat to see what powers their players have
tongue.gif

Thanks.

I tried a lot and I cannot add him again like in the JP version. The problem is that there is not a way yet of how put him again in Flash Facility as a random character.
Also, in this game, their portraits images aren't in it. That's the reason that I added 2 extra bonus, as compensation.
Thanks for responding so fast, If I play the japanese game to see the layton team do I need to finish the game? use cheats?
If they can be shown with a cheats can you post them? thanks!
 
GeekyGuy said:
Any chance of seeing a patch that will work on a ROM that's already been patched for AP?
What you need it for? it's not much of a problem to find the prepatched rom, and the saves files of the patched version works with this one too, just need to change the name of the file.
 
That is tricky GeekyGuy- many patches will stack but this hack changed the ARM binaries (patches might exist in overlays which should be safe) and as the binary was compressed the recompression might not be the same or indeed have things in the same location (it was standard DS binary LZ compression and the recompression I assume (I was not involved in the final part ARM repacking/rebuilding and have not pulled apart the patch/hack yet) was not SDK but one of the reverse engineered compression routines so it might not be blow for blow identical).

No offsets should have been changed in the binary as part of the hack (indeed some of the names were chosen to avoid having to repoint) so if you have some AP bypass cheats or a cart level patch they should still work but actual patches are a different matter entirely.

To that end try it- it might work or it might not.

Equally if you wanted there were only a couple of map/place names in the binary and the bulk of the hack would still work fine so you could reinject the AP patched binaries and lose out on a few things but have a patched rom.
If you really wanted you could recreate hack on the patched binary and recompress it (crystaltile2 had trouble reinserting the binary- it would recompress/insert OK but it would also overwrite random sections elsewhere in the rom so you can compress/insert with crystaltile2 eject the newly compressed binary as is and rebuild manually with a regular rom rebuild method).
 
Thank you for the great release, I really appreciate it! Now I can finally enjoy the game without being distracted by the names and dub voices
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Sorry guys, but i did another patch of this.
The reason is that we need to fix a minor thing that freezes a part in the game.
Sorry about that!

Just download in the first post of this thread the new link, patch a clean rom and that's all!

BTW, how is the game running right now?
 
1 word for this...
AWESOME.




p.s. ddumpers version is the clean rom?
(not asking for any rom here)
 
vandawn said:
1 word for this...
AWESOME.




p.s. ddumpers version is the clean rom?
(not asking for any rom here)

Yes, that's the version that you need to use.
If you can, say what flashcard do you have and how works the patch.
 
I will reveal one of the bonus battles that are exclusive to this patch:
[youtube]http://www.youtube.com/watch?v=EaazfcPhkgY[/youtube]

The other one.. is a surprise!
 
Thank you very much for your hard work minna!

But I have a problem with the game. The characters are black with no heads...
I use a R4i SDHC. I tried to Trim what I read on the first page, but it didn't worked. I know for sure I use a normal EU ver, no patch.
Any solutions?
 
Arigatou minna!
But i have a problem, I play the undub on my M3 Real and after a few minutes, it just freeze at the loading...

Can someone help me?
 
JuulChii said:
Thank you very much for your hard work minna!

But I have a problem with the game. The characters are black with no heads...
I use a R4i SDHC. I tried to Trim what I read on the first page, but it didn't worked. I know for sure I use a normal EU ver, no patch.
Any solutions?

If you are using YSMenu, that's the reason.
You need to use Wood firmware. Check if you can use Wood4TT or other Wood in your flashcard.

QUOTE(marci055 @ Mar 11 2011, 08:22 PM) Arigatou minna!
But i have a problem, I play the undub on my M3 Real and after a few minutes, it just freeze at the loading...

Can someone help me?

Weird that freezes.
Did you trim the file? Try to trim with R4DS ROM Trimmer 2.0, not other trimmers like Tokio Trimmer.
Also, try update your firmware, because you only need to have a firmware that can runs fine the EUR game.
 
I got the same bug as the dude before, I can't access the tower power up training I climb up the 1st ladder but I can't climb the 2nd ladder where the lightning mark located, is it normal? (the kids manager said to use the tower training too)
and I'm using ak2i with akio 1.8.6a no emulator
 

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