I've seen a lot opinions about the push for ''gimmicks'' and ''casual pandering'' in games. i know every one have their opinion i just wanna to express mine analyze the situation and have a civilized discussion.
Let me start by saying that i Know there are actual gimmicks in games, poorly implemented ideas and control schemes that take a toll on the experience.
With that said i enjoy when a game does something out of the ordinary something new, different, to keep me engaged o when the hardware itself facilitates other gameplay possibilities.
Some Examples of this are:
Arcades with it's ability to control hardware and software to create unique experiences.
Motion Controllers like the Wii.
The DS with it's dual screens.
The Steam Controller, even thought i haven't tried it i does seems interesting.
And Currently the launch of the Switch and the many possibilities it brings to the table.
I know that some of these kind of platforms tend to get a lot of bloatware mainly mobile and Nintendo, companies use the easy of use and the novelty of things like motion controls and touchscreen to sell poor quality content, and i think it is a problem that has more to do with poor quality checks and people buying into this things in the first place than the hardware itself, an none of this have to detract companies from trying new ideas.
I also know there are a lot of people that doesn't care about this stuff and just want a device capable of ruining games with a control scheme their are accustomed with, and i get that, it's just there are a lot places already were you can find these mainstream experiences, two out of the tree mayor gaming companies focus on these, and even Nintendo products, famous for being gimmicky, you can still find games that stick to traditional control scheme, even on the Wii, where developers constantly force motion controls, there were titles that didn't use unnecessary inputs, or at the very least provide alternatives, something that have been improved on the Switch.
I feel that a lot of this rejection towards new concepts come from the fear that core experiences are being undermined, but i just feel that that is not the case seeing the amount of traditional games there are now in the market and the ones that are coming out.
I known there is a lot of innovation that can be done just with traditional hardware, i just want to see what can be done to push the boundaries in gaming, and thinking of a future where the three mayor companies in gaming are just making the same product, it just makes me sad.
Let me start by saying that i Know there are actual gimmicks in games, poorly implemented ideas and control schemes that take a toll on the experience.
With that said i enjoy when a game does something out of the ordinary something new, different, to keep me engaged o when the hardware itself facilitates other gameplay possibilities.
Some Examples of this are:
Arcades with it's ability to control hardware and software to create unique experiences.
Motion Controllers like the Wii.
The DS with it's dual screens.
The Steam Controller, even thought i haven't tried it i does seems interesting.
And Currently the launch of the Switch and the many possibilities it brings to the table.
I know that some of these kind of platforms tend to get a lot of bloatware mainly mobile and Nintendo, companies use the easy of use and the novelty of things like motion controls and touchscreen to sell poor quality content, and i think it is a problem that has more to do with poor quality checks and people buying into this things in the first place than the hardware itself, an none of this have to detract companies from trying new ideas.
I also know there are a lot of people that doesn't care about this stuff and just want a device capable of ruining games with a control scheme their are accustomed with, and i get that, it's just there are a lot places already were you can find these mainstream experiences, two out of the tree mayor gaming companies focus on these, and even Nintendo products, famous for being gimmicky, you can still find games that stick to traditional control scheme, even on the Wii, where developers constantly force motion controls, there were titles that didn't use unnecessary inputs, or at the very least provide alternatives, something that have been improved on the Switch.
I feel that a lot of this rejection towards new concepts come from the fear that core experiences are being undermined, but i just feel that that is not the case seeing the amount of traditional games there are now in the market and the ones that are coming out.
I known there is a lot of innovation that can be done just with traditional hardware, i just want to see what can be done to push the boundaries in gaming, and thinking of a future where the three mayor companies in gaming are just making the same product, it just makes me sad.