Did anyone find a fix for this?
Removing spaces from the names in Player Settings, Publishing Settings didnt work.
Well there are a lot of thighs that have to be setup correctly in order to get a 3ds project to export.
Lets start with this, do you have in your build settings Nintendo 3DS selected?
Are you using any of the sample 3ds packages?
mainly the 3DS Banner package?
When 5.6.5 released there is a bug related to the 3DS Banner package. it has a simple fix but definitely not obvious. The sample Banner package imports I think png files into all the Banner sub folders.
You must delete or convert every png or jpg or any other image format to .CTEX in order for the banner to export. CTEX is Nintendo's proprietary image format.
While you can delete the image files from all the folders except in one in COMMON.
- DO NOT DELETE THE FOLDERS! ONLY THE IMAGE FILES!
the texture file in COMMON\Textures
MUST BE CONVERTED TO CTEX AND CAN NOT BE DELETED!!!! DO NOT CHANGE THE NAME!
the exporter is very picky and will crash!
you
CAN modify the image but make sure to save it in the proper folder and name it correctly!
COMMON
|______Textures -> COMMON1.ctex
You have to use the Photoshop NintendoWare for CTR tool set
to do the conversion. The software can be found on the web.
I don't know about modern photoshop but I have it working with CS 5.5
I know CS6 and cc14-16 works too. When properly installed you can save files in the
CTEX format.
My advice is stick to ETC1 and ETC1_A4 they are the best bang for the buck compression wise, thou you can use RGB compressions for better alpha and color, file sizes will be bigger tho. This advice is really more for 3D banners. for 2D Banners stick to RGB.
It is funny that you have to do this only for Banner files because you can use regular image formats for the rest of the project only the banner will error out if its not .CTEX. While Unity will convert all project images to Nintendo proprietary formats for the 3DS, the Banner is exported by a separate tool chain that does not do image conversions. it is very picky and going off script will make the exporter
insta-crash.
make sure that your images are multiple of 2 and smaller than 512. Id recommend simply converting the supplied sample image which is 256x128 and turning it into a simple 2d banner. 3D banners are a total other nightmare it for sure can be done but I'm not going to explain that here.
This may not be the fix either but this is something else that I know cause none descript errors and this one tends to bite people when they 1st start off. this is why I decided to explain it.
If this isn't it take a screen shot of your Build Settings, Player settings, Project and Hierarchy Ill see if I can help you. You can also upload your project and I can take a look.